Subject: Argh, don;t even remind me of Skyworld.
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Posted on: 2014-03-11 19:47:00 UTC

The ironic overpower lurked there for me. Those stupid platforms always shattered just as I was about to recover-grab them. Like, 90% of the time, and I am NOT joking. Whenever we got that stage, I focused more on staying on the ground than actually fighting, just because I knew what would happen if I got knocked away from the center.

See, I wish they had used Rayquaza on the Halberd instead of the random monster. They should have made all the bosses be cameos from the different games, instead of making up generic monsters. (Other than Tabuu; I can understand wanting a new character for the final, since most players would already now how to fight Master Hand.) I just hope the new pair of Smashes is going to have an expanded Adventure Mode like Subspace Emissary, because I really liked that.

(And yeah, my head-canon says the kid gets older with the games. Smash 64 had plushes and very simple mechanics. Melee, the kid had started getting plastic action figures, and actually started playing the games, so the move sets got more complex. Brawl is when they started branching out into non-Nintendo consoles, and got even more complex and violent.

The Primids and other SE enemies are probably random non-franchise toy monsters the kid had lying around and decided to throw in one day.)

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