Subject: Um. . . possibly?
Author:
Posted on: 2014-10-08 18:08:00 UTC
Details? What would it be for, how complicated, etc. etc.?
I feel like this may have been posted prematurely.
Subject: Um. . . possibly?
Author:
Posted on: 2014-10-08 18:08:00 UTC
Details? What would it be for, how complicated, etc. etc.?
I feel like this may have been posted prematurely.
I'm tolerable with 3d modeling. However, my experience is almost entirely limited to characters. I've only made a couple of inanimate objects.
It really depends a lot on what you want and what program it's to be done in. I use Autodesk Maya. If you're interested, here's the last 3d thing I did:
Is this the sort of thing I could put on a resume?
Also, just a heads up, I don't really have time for much these days, so you might be best advised to look elsewhere if you're in a hurry.
Details? What would it be for, how complicated, etc. etc.?
I feel like this may have been posted prematurely.
I'm taking over a project from a friend, but while I can handle a lot of it on my own I could really use someone better than me at those areas. It wouldn't be anything hugely complicated, I'd just need things like company logos, maybe renders of trophies or title belts, etc. The game does use 3D renders of characters but only portraits, head and shoulders at most, so nothing someone decent with something like Daz3D couldn't do. Logos probably aren't too complicated either, we'd be looking at something like these images: http://imgur.com/is6GZUn,HvqPuEG,g8yEalq,iwxDst5,S9SMrDP,x9FJ57o,VQytYgk,AqjZkb9,m8OozbG,EL8dASg
I don't know if he's familiar with the software that you mentioned, but if the Plort heraldry is any indication, he's pretty good at making logos. I've even had him help me with a few pictures.
(and hS, if you're reading this, I'll have my decision made by Saturday.)
I have no experience with 3D rendering.
hS
Fair enough, though, and I wouldn't want to bother you unnecessarily.
I dunno if I'm the right person for that kind of thing, logos definitely aren't my specialty. Good luck, though!