Subject: I'd guess pass through.
Author:
Posted on: 2014-09-15 09:13:00 UTC

The way I'm arriving at that answer is by considering the other two options. 'Earth-waves' are like sound waves, in that they're longitudinal - at least, I hope so! I suppose they could be transverse... anyway. That means they can interfere either constructively or destructively - a 171% outcome or a 29% outcome.

Now, in the pass-through option, either makes sense. You either get a massive peak in the middle, or a deceptive low zone. No problem there.

But what about the other option? If they destructively interfere, you'd get zero Magnitude and 29% Earthquake. But if they constructively interfere? Your description would have the Earthquake coming out at 171%, and the Magnitude vanishing. In effect, you'd be asking the Earthquake to reflect the Magnitude, which... doesn't seem plausible.

Another way of looking at it: if they are longitudinal waves, then they are sound waves - just through a solid, not a liquid.

~

Further checking reveals that earthquakes actually feature three sorts of waves: longitudinal P-waves, transverse S-waves, and surface waves, ie ripples. The P-waves travel roughly twice as fast as the S-waves, but those are still km/s measurements - for your purposes, they're instantaneous. Still, as far as I'm aware, transverse waves exhibit the same interference patterns as longitudinal. If you're really interested in showing minutae, you could have one set cancel, the other magnify, so the earth stops trembling but suddenly jolts massively up and down.

And of course, as I said, this is instantaneous. So they 'meet' everywhere between the two Pokemon, and indeed all around them. This does suggest you could use a well-tuned Magnitude to protect you from the effects of Earthquake... or maybe the waves just propagate slower there. Though they shouldn't.

hS

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