Here's their human lineup. by
Hardric
on 2016-02-19 09:50:00 UTC
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Halebardier, classic infantry
Chu Ko Nu, no presentation needed
Scout cavalry, think AoE2 light cavalry, and only 1 pop.
Cataphract, cavalry anti-infantry
Horse Archer, anti-cavalry
General, 3 units limit, morale-boosting ability simillar to Arknatos and Einherjars
Fire Lances, siege infantry with a distance attack.
Chariots, mythic age cavalry
"Sitting Tiger", proto-trebuchet, works like a catapult
Monks
Immortals
I didn't get a feel of 'reused' units, but that's my opinion.
b)Cannot really argue here. Two missions indeed have really vague objectives: One where you must stop a monk's ritual, seemingly by killing every enemy unit around him, but it doesn't always work instantly, and the next one, with the problem you mentionned. At least you can wall him off, the enemy has only two ways in, and the next mission pit you in a 'real' battle, and is really interesting.
c) Never experimented any of these problems personally, although there is sometimes problems with the info bar.
Guess you can say that like many recents games, there is flaws so close to the release, and I must admit that would be better for you to wait more before trying to buy it. Sorry for hyping you for this result. I enjoy it, but I cannot tell you to buy it if you have doubts. Watch some games on Youtube for a final opinion.
You're mad. You're flamethrower-crazy mad. I'm sure you'll find some way to do this.