Subject: Gah, ideas aren't stopping
Author:
Posted on: 2016-01-15 19:19:00 UTC

Of course, in Munchkin, you've got your races and classes cards, right? And yes, I'm well aware that these need some serious balancing.

Races
Hobbit: Whenever you want to run away, you can reroll the die. You must use the second roll, even if it's lower than the first.

Yeerk: Once each time after you gain a level, you can control another player to assist you in a fight.

Dalek: You can only assist other players of the Dalek Race, but you both go up a level afterward if you win the encounter.

Dwarf: Monsters with the Sue keyword automatically are repulsed by you. They take a -2 penalty when fighting you.


Classes:
Assassin: +2 against monsters with the Sue keyword, -2 against monsters with the Possession keyword

Exorcist: +2 against monsters with the Possession keyword, -2 against monsters with the Sue keyword

Floaters: You can use Big weapons like they are normal sized. Gotta be versatile, right?

Detanglers: You get a +4 bonus if you are facing multiple monsters from different continua.

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