Probably because... by
Seafarer
on 2015-12-12 04:41:00 UTC
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...they didn't want to pay sixteen actors to record full voice acting for the entire game? Especially since the main character has dialogue choices.
Wait, he doesn't speak? by
Agent Backslash, DMS - Video Games Division
on 2015-12-12 04:28:00 UTC
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You'd think that after the success of my canon counterpart, relatively speaking, they'd continue the tradition rather than resorting to the same approach as they've done with Link, which does get a bit tired after a while if you ask me. The dialogue of the original Xenoblade Chronicles was part of what made it so distinct among RPGs, especially the interactions between me and m- er, Shulk and his friends. Shulk! Heheh. Um.
What I'm more concerned about, though, is why they changed up the setting completely and used a world more akin to Metroid rather than, oh, exploring the new Bionis or something along those lines. From what I've seen of it, the only things similar to the original Xenoblade are the title and the presence of Nopons! I've heard a lot of good things about Xenoblade X, but it feels more like a spiritual successor than anything else, and from what I've gathered, it pretty much is.
Ah, well. I haven't had the time to play the game myself, but that may change if they introduce compatibility with Shulk's amiibo soon...