Subject: I like some of the ideas, but other probably won't fit.
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Posted on: 2016-11-24 17:00:00 UTC

If it's OK, I'll definitely take the Tako, I'll probably edit the descriptions slightly, but that's fine.

The Mongrelfolk are a bit of a mixed bag, the 1D6 extra damage when using 1 handed weapons could be very OP, especially if they dual-wield. Also Magic Fear will be, for the majority of the RP an inferior version of both the Half-Orc's Tough Hide and the Lizardmen's Tough Scales. I think they would need to be redone before they'd fit into this RP. So no to them.

Shardmind I'm fine with and will be including them as is.

The Psion, I'm happy with but for three words. I'm probably going to include them but change the first sentence of Fate Seer to "-1 Cir for all enemies in the same room as you, unless they are in combat." I will also say that both classes of Psion can only wear clothing.

The Landsknecht isn't going to work, probably. I'm not planning on having gunpowder weaponry in this so that's Shot out. Pike is similarly out as the +2 damage for every ally with a shield in the room could get OP quickly.

The Brawler is a nice idea, that I'm going to tone down a little bit before putting in. I'm going to remove the +4 Damage bonus from Slugger, and limit him to wearing not being able to wear Mail armour or better. For the Dirty Fighter I think the +3 Cir bonus when going into close combat is a bit too much and I'm removing it, but otherwise that's fine. The Dirty Fighter will not be able to wear Heavy Armour or better.

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