Subject: Oh, ouch.
Author:
Posted on: 2018-04-26 13:16:00 UTC

Does it at least let the timer tick down without the game being open? If so, you could treat it as a 'one quest per day' thing, where you start the countdown the evening before and then pick it up once it's unlocked.

One mark of how good a mobile game is, is how successfully it balances gameplay without paying, and the incentive to pay. One that I've had on my phone for a while, Star Trek: Timelines, is very stingy with its currency; it almost never gives out the best of the in-game currencies (which you can use to buy powerful ships and characters), and only trickles in the one needed for performing actions.

The saving graces in that game are that you don't actually need the stuff you can buy (I mean, I'd love to have access to a third shuttle, but two works just fine)... and that whenever they have connection issues, they apologise by giving out a thousand action currencies at a time. ^_^ It makes it pretty hard to run out unless you really try. It's impossible to ride that to a position high on the scoreboards in the various events (I tried once, burnt through over 2000 action points and didn't crack the top 10,000), but it's perfectly fine for just playing the game.

Unfortunately, it doesn't sound like this one has anything similar, and the result is what you say - frustration for free players, which is more likely to make them abandon the game than pay for it. Hopefully they get that balance sorted out soon.

hS

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