Subject: Update: Going to have to back out, I have Things happening. (nm)
Author:
Posted on: 2018-04-14 01:40:00 UTC
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RECRUITING: The PPC Bomb Defusal Team by
on 2018-04-10 13:59:00 UTC
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Or to put it less esoterically, on Saturday, April 14, at 3PM EST, I will be in the generic_salt VoIP on the PPC Discord to play Keep Talking And Nobody Explodes. All you will need to participate is a microphone and a copy of the Bomb Defusal Manual, preferably printed. Feel no obligation to look it over early or anything.
If you're joining late, please wait until we're between bombs to pipe up. Don't worry, it won't take very long. And you will know.
If you don't know what Keep Talking and Nobody Explodes is, it's a cooperative game where you are tasked with defusing a bomb. In this case, I have the bomb in front of me, and you all have the instructions for how to defuse it. You'll have to talk to me to find out what the bomb looks like, and thusly what instructions to give me to defuse it. I would suggest looking up a let's play of the game if you're interested and want more information. -
And Everything Went Better Than Expected. by
on 2018-04-14 23:01:00 UTC
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Having watched some videos of people playing this game, I expected confusion, panic, and lots of explosions. Turns out the first stages of the game aren't that hard! Sure, we had some moments of frustration when we came up against different communication styles and bomb modules we weren't expecting, but we learned from those moments and did better the next time. All in all, I think we did pretty well! It definitely helps to keep in mind that the real win isn't disarming the bomb, it's disarming your temper. ^_~
My brain got tired of all that concentration and rapid logicking after about an hour and I ended up taking a nap (hence why this post is happening now and not, uh, two hours ago), but it was a lot of fun, and I'd love to do it again sometime.
Besides me and Thoth, we had Calliope and Herr Wozzeck (pronounced WOT-zek; TIL) playing. Thoth, thanks for setting it up; Cal and Herr, thanks for playing!
~Neshomeh -
^_^ by
on 2018-04-14 23:49:00 UTC
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Part of it is that a few of us had at least seen the game before. This allowed us some common context.
Although I've never seen anyone use Cartesian Coordinates for the maze, for some reason... -
And that makes sense! by
on 2018-04-15 01:39:00 UTC
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I suspect what went wrong there is that none of us really knew what "Cartesian Coordinates" meant and nobody spoke up right away, which we should have. Since I wasn't directing that module, I just sort of figured I'd work it out based on what happened, and then if I needed to know later, I would. But I didn't, til you guys started hashing it out. >.>
But now we know! {= D
OH, and for the record, I was wrong about the trident-looking symbol. It's actually the Greek letter psi: Ψ . (I knew it reminded me of something). And the curly one is pretty similar to a lowercase phi: φ . And and, the hoop thing is koppa and makes me feel clever for thinking it was like a Q, because it basically is: Ϙ .
~Neshomeh -
I'm in! (nm) by
on 2018-04-10 20:59:00 UTC
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Update: Going to have to back out, I have Things happening. (nm) by
on 2018-04-14 01:40:00 UTC
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Well, how could I not? {= D by
on 2018-04-10 15:29:00 UTC
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We're all going to die, just so we're clear on that score. ^_^
~Neshomeh