Subject: I have no idea what this is...
Author:
Posted on: 2017-12-25 22:46:00 UTC

...but I want it so bad. I have a handful of questions to sate my acquired need to know more.

First, how do you envision the completed game running? I'm talking how rolls work, the granularity of key statistics (" Does the average line mech have 7 crew points or seventy?"), crunch levels, things like that. I presume that this will be one of those games with a massive rulebook for every last detail.

What is the nature and extent of the weird future technologies? Does every faction get laser weapons and shields? What powers the Thompson Drive? Has the home front seen any benefits yet?

Relatedly, what are the weapons like? Are they mech-sized versions of infantry guns? Massive artillery pieces? Are there any setting-unique weapons that set your world apart from any other mech-based combat games?

As for feedback, what I see I find really interesting, but it's a bit early to draw conclusions now. What I would want from this game probably differs a bit from what you want from it.

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