Subject: A few of my own thoughts/approaches.
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Posted on: 2017-09-20 04:52:00 UTC

First off, yes, I'm still here. I haven't left. I'm just kept very, very busy with tiring RL things. I'm hoping to carve out enough time and energy to get back into the community, but it's not a given thing.

Okay. Now that the explanation is out of the way, characters and character building! I love it. Probably a bit too much, which ties into why I'm never able to get anything actually done.

Of the methods that hS has mentioned here, I probably gravitate towards the first and second most of all. But only as a baseline. Once I establish the core of a character, then I start adding on characteristics and personality attributes. These can depend on what I want or need the character to do in the narrative, but sometimes they can just follow flights of fancy. Hopefully, I end up with something that is both distinct and still at least a little connected to my original vision. Or maybe not. Maybe all that editing and adding has created something totally different from what I originally intended. Which is also good.

Here's an example. For the last PPC Hunger Games, I made up a trio of scientists to provide commentary on the actions of Holo-Acacia: Dr. Daphne St. Auguste, Tess Jachowicz, and Naas'Gehlen vas Headquarters. The trio taken as a whole was modeled after the Mads from MST3K: the pushy, vaguely immoral scientist and his/her oddball flunkies. But that was just a rough sketch. I didn't want them to go full Mads; I wanted them to be actually competent, for one thing.

Let's go into more specifics. In addition to being inspired by the Mads, St. Auguste was a keyphrase character: 'the know-it-all genius.' And what good is being a know-it-all genius if nobody else knows you're such? So, I threw in her traits of rambling and always saying what was on her mind. There's still a bit of that original immorality, but I muted it to academic malfeasance rather than 'torturing people with bad movies.'

Jachowicz was meant to be the sane woman to St. Auguste's vague unhinged-ness, which unfortunately is not a position that necessarily lends itself toward making detailed characters. That being said, I was able to expand her characterization on the fly simply by reacting to events in the PPC Hunger Games: her diplomatic nature that slips a little when her boss isn't looking, her willingness to debate, and her vague affinity for parts of the Star Wars prequels. I hope to expand on her further given the opportunity.

Naas'Gehlen was meant to be the snarker. Whereas Jachowicz would respond to her boss with gentle debate or agreement, Naas was meant to be the one to crack wise. He was laid-back and easy-going, as opposed to the two more serious women. I actually patterned a bit him in my mind after a real person: NASA engineer Bobak Ferdowski, aka the mohawk guy from the Curiosity mission.

So… that went a little longer than expected. But I guess that's sort of the case with building characters: it can go on for longer than you expect, and weave you into some corners you maybe didn't expect.

Finally, let me just push this old thing back out into the spotlight one more time: my workshop on characters. Read and enjoy.

PC

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