Subject: Just some thoughts
Author:
Posted on: 2017-07-26 16:38:00 UTC

Usually a game's combat system is there to create an accessable way for players to fight. It is impossible to create a combat system that replicates the effect of real fights. Therefore I think that regardless of world expanding or whatnot, one should not think of a game's combat system as the way characters actually fight in universe, and instead think of it as simply a representation of what occured.

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