Subject: If nobody else is trying it...
Author:
Posted on: 2015-12-15 10:28:00 UTC
Data in G7, South, since it would be the only position working here.
Subject: If nobody else is trying it...
Author:
Posted on: 2015-12-15 10:28:00 UTC
Data in G7, South, since it would be the only position working here.
So who's ready to play the most bonkers game this side of PPC Cluedo?
Circular Gallifreyan Scrabble (CGS) is exactly what it sounds like: scrabble played with the fan-made Circular Gallifreyan writing system. It's played on a hexagonal grid of interlocking circles, like so:
Basic triangular tiles are placed on the intersections of circles. To place a tile on the node between A1, A2, and B2, you could use the notation 'A1-S', 'A2-NE', or 'B2-NW'. All three are equivalent.
There are five triangular tiles, and seven circular tiles which pin into place on top of them. The tiles combine to make the letters of the CG 'alphabet'.
Words are read anticlockwise from the bottom of a circle - the reading order is therefore S-SE-NE-N-NW-SW. Words do not have to fill the circle, and do not have to be continuous around it. Note that vowels will share a tile with the preceeding consonant. For the purposes of this game, circular tiles are permitted to overlap (though not to be placed directly on top of each other).
Any circle with two or more modifier tiles (the circular ones) affecting it must make a readable word. A modifier is considered to affect a circle if it sits on a numbered dot on any triangular tiles in the circle.
Let's imagine you wanted to write the word 'TARDIS' in circle B2. Each consonant will take up one intersection, and the vowels will sit happily on top of them, leaving two spaces. For whatever reason, you decide to leave the gaps in the N and SW positions.
The first tile, at B2-S, will be the 'T'. From the tile sheet, we can see that this will be tile 4, with no modifier. The vowel 'A' goes on this tile, taking either dot 3 or dot 4. These dots lie outside B2 (in C3 and B3 respectively); we can use either, but we need to be aware that this 'A' is now modifying both those circles as well. If we put the 'A' on dot 3, then from C3's perspective it will be on dot 2 - making it an 'O'!
The next consonant is 'R', in B2-SE. This requires tile 4 (again), this time with modifier 9. With no vowel, we can place 9 on any dot; we'll use 2, inside circle B2, to keep from adding another modifier to C3.
Next we need the consonant 'D', in B2-NE. We place tile 3, which will need modifier 9, but we also need to place the 'I' - modifier 6, pointing inwards, in spot 2. That's fine; we'll place our modifier 9 in spot 3, to keep from modifying the adjacent circles.
Finally, we need to place our final tile, the 'S', in B2-NW. This is another tile 4, with modifier 12. Once again, we see that all four dots are numbered from our perspective, so we can place the modifier anywhere - but we will also be definitely modifying both adjacent tiles! In this case, that isn't a problem, but it's something to watch out for.
That's the technical side of things, but for this game, you won't be doing most of that! To play a round, you'll need to post the word you want to write, which circle you want to put it in, and any specific details Details will include which intersections you want to leave blank (if any), and where you want to place modifiers (if you care). If you don't specify where to put the modifiers (which includes the vowels A and O, in the cases where they have multiple options), I will default to putting them inside your circle, or in a location which does not add a second modifier to an adjoining circle.
I'll play the first round, to show off how it's done. Each round will consist of one person (jump in! We're not taking turns) posting a single word, which I will either approve (and post a new board image of), or refuse if it doesn't fit the board. Any accepted word is worth 1 point. (And yes, it is permitted to modify an existing word - provided the entire board still consists of real words at the end!)
Round 1 will be in the first reply. Reply after that to take part.
hS
Wherein I will clarify rules if asked.
hS
No going off and planting a new word in an empty space - like normal scrabble, you have to share at least one letter with a pre-existing word. (Or add a tile to an empty slot in a preexisting word, making it into a new word and simultaneously starting off a new one... yeah, good luck with that. ^_^)
hS
A consonant modifier only applies if placed on points 1 or 2 in tile 4. On tiles 1-3, modifiers can still be placed on any numbered point. Vowel placement has not changed.
(This is because a modifier on points 3 or 4 is clearly only on one arc - and not the one in the circle being changed.)
hS
The rule is that, in a single round, you can only change the tiles and points in one circle. Adding a consonant modifier to a point on your tile but not part of your circle is not permitted.
hS
Because I just tried to do it and realised it's too strict:
You may only change the base tiles in one circle. It is permitted to add modifiers and vowels to portions of those tiles which are not inside the same circle.
hS
In order to get multiple points on your turn, you must specifically say that your change makes more than one word. Otherwise it doesn't count.
hS
In circle C5, the word 'Scrabble'. The 'A' (C5-NE) should go on point 3. The 'L' modifier (C5-SW) should go on point 1.
1 point to Huinesoron. Game is open to all players.
hS
"Sacs" in E6, connecting to the SC- in "Scrabble"? I'm not entirely sure how the letters connect, so bear with me here. ^^;
You can't put the new 'Sa' right next to the 'c', because that would give F5 two modifiers (making the word 'Arca', which I think is a Jedi master, but not a scrabble word), so I've shifted it down. I've also added the extra 'C' dots for the, uh, C. Otherwise it would say 'Sajs', since the dots I put in for 'scrabble' aren't in a numbered space for 'sacs'.
So the word reads, anticlockwise from the bottom:
[]Sa[]CS[][]
Which is what you said.
One point to Team Iximaz! Board is open for the next player. (Which can be you again if you've got one.) I've put in the current text of circles with one modifier in italic grey; they aren't words, of course (yet).
hS
PS: Board is open, but hS is heading home, so there might be a delay. Possibly overnight. ~hS
Photo in G6? Not sure bout where placing it, although I guess the bottom one of this circle is not allowed.
Hardric, trying to understand this game.
Nothing can go in G6-NW, because it would slip into the middle of 'sacs'. Putting anything in G6-N means working around that -TAJ above it. And as you say, putting anything in G6-S might activate the -TA- underneath it.
But this position works. 1 point to Hardric, board is open.
hS - also trying to understand this game
I've also added greytext to ALL surrounding circles, because why not? Some of them have one modifier, some have none. (And remember that those letters can be changed! In that 'BB--TA' up in D4, for instance, either of the 'B's can become a CH, D, F, G, or H, and can take any vowel except A.)
Scoreboard:
Hardric - 1
Huinesoron - 2
Iximaz - 1
Board is open.
hS
Data in G7, South, since it would be the only position working here.
Since the -J- in H7 doesn't include a modifier, you could've gotten away with putting the 'DA' in G7-SE, but this position works just fine.
Hardric - 2
Huinesoron - 2
Iximaz - 1
Board is open.
Assuming that works.
I'm just flailing at this point. XD
C4 currently contains 'TTO-'; since there's no way to alter vowels, I'm pretty sure that doesn't work.
The only place I can see that 'Bile' could fit is G5.
hS
Hardric - 2
Huinesoron - 2
Iximaz - 2
Now I wonder if I can do something with that -jbj-...
hS
Hardric - 2
Huinesoron - 3
Iximaz - 2
The trick is remembering that consonants are not fixed. If you've got an unmodified consonant (B, J, T, or TH) in your prospective circle, you can change it for something else! And for B and J, any vowel other than A won't impact any other circles - it's entirely internal to the circle.
To find 'seraphim', I wrote out the letters I had available to me:
jklmnp
b(ch)dfgh
jklmnp
Then I looked for a sound that could end a word. '-dim' sounded promising, or something with a -p at the end... it was pretty much luck that I chanced on '-phim', which led to my word.
Board is open.
hS
As for my move, would 'battle' in G8 work?
And unfortunately not - it would need a T in G8-N, which would inject a T into 'Data', making 'Datat', which is not in the OED.
hS
Would 'ball' work, then?
Hardric - 3
Huinesoron - 3
Iximaz - 2
Board is open.
So how are people finding it? I'm noticing a general trend towards short words that don't modify letters already in place, I guess because it's (much!) easier than playing around with long words and mods - and of course, we're giving a flat score of one point per word! If scoring used a scrabble system (probably 1 point per tile you play, though no doubt HQ's sets have point values and triple word scores and the like), do you think the rules are understandable enough that you'd be competitive? I know I can do it, but I'm writing the rules as I go along!
(I have no intention of running a game with actual scoring, for the record - I'm just curious as to whether it would work in principle.)
hS
I'm not exactly comfortable with changing lettrs, because I'm always thinking I'll screw up something. Besides, I never really played Scrabble a lot before, and I never played it in foreign language before. I find the game and its execution pretty cool. I'm also a bit disappointed that we're only three people playing it right now. However, I must also admit I'm not sure I would be competitive if we were keeping score that way, although it's a good idea.
But oh well, as they say.
If you'd like, you can offer multiple words at a time - one (or more) with changed letters, and then a 'safe' option at the end. I'll run through the list and see which ones work, then use the first one.
(Hmm, nothing from Iximaz overnight. Guess that means I get another turn! :D)
hS
Though I did spend a lot of time trying to squeeze in another tile in F5-S; I found a way to make it work for 'sacs', but then realised I was reading 'photo' wrong. (The only reason I look like I know what I'm doing is because you can't see all my mistakes!)
Hardric - 3
Huinesoron - 4
Iximaz - 2
Board is open.
hS
Keychain for C5
Magic for H5
Banjo for G9.
For the others, take a look back at the chart in the first post. A consonant can only be changed to another one that uses the same base tile. So, for instance, in C5 we have a 'Y' (fine, you used that) followed by a 'T'. T uses tile 4, the one with three open curves. You can add a modifier to turn it into R, S, SH, V, or W. 'CH' uses tile 3, with a modifier; it can only be created from a 'B'.
Does that help?
hS
"Axolotl" in... uh, the circle below "library" and to the left of "sacs".
*crosses fingers and hopes this is a legitimate play*
That would be an awesome move. But unfortunately, 'A-XO-LO' needs three slots before the -TL-, and there's only room for two. :( (Also, one would have to slot in in such a way that it would stick on the end of 'sacs'.)
hS
I would like to place 'keystone' in C5.
En Taro Artanis.
I've left the gap at the top, because otherwise C4 would read 'TTO--TA', with both vowels as modifiers, and would have to be a word.
Hardric - 5
Huinesoron - 4
Iximaz - 2
Board is open. Ix, fancy another go?
hS
Words ending in vowels are more trouble than they're worth.
Hardric - 5
Huinesoron - 5
Iximaz - 2
Board is open.
hS
Up in E4... I could've claimed an extra point on my very first turn if I'd noticed that. Oh well, too late now.
hS