. . . most PPC agents would end up a long series of echo fighters. I know we have a few outliers with unique powers, like Wyldehorse and Tawaki, but mostly, our staff is humans with crappy tech. So, while brainstorming this idea while stuck at work late last night, the concept I came up with is a single, thematic representative of the PPC. So:
PPC AGENT
smashes the uncanon!
So I couldn't use the internet while I was doing this because my family's data plan is very low. I tried to work as many different references in as I could, but I was only operating off top-of-my-head memory, so there are probably other, more creative choices that would have been better.
Costumes: For costumes, we could probably do like Bowser Jr. and have eight unique characters as alternate costumes. There are too many agents for me to really sort through and decide who would get the cut beyond Jay and Acacia, so I'm going to leave that there.
Entrance Animation: The only real option here is our standard blue portal, the way every mission gets started. It winks out in TV-turning-off fashion after the agent exits.
Neutral Attack: I felt that this was the best place to use the spork. "Sporking" is the catch-all turn for mission-writing, so I wanted the most basic attack to involve a literal spork. It even represents fandom in general, since even real-world sporks originate, conceptually, from Star Trek.
Tilt Attacks:
Up-The agent jabs a whisk upwards, and it boing-oing-oings a bit to hit multiple times. Probably a normal-sized whisk, unless Flip Finley is one of the eight costumes.
Forward-Agents are sneaky, so I imagined the forward tilt being a sneaky slide to the side, leading with a foot and an elbow, and following with the rest of the body. It's like sneaking up on a canon to exorcise them!
Down-Nothing beats the good old trip-the-Sue. The down tilt is a nice, simple foot trip. Perhaps even with the tripping mechanic?
Smash Attacks:
Up-The Agent cheers, leaping up into the air with a raised fist. When fully charged, Bjam's "Go PPC!" banner appears for a moment.
Forward-The agent swings the butt of a gun forward. Let's make it the same gun Agent Sergio used, I don't remember the actual name at the moment.
Down-The agent takes a boot in each hand and slams them into the ground on either side. The boots are definitely probably not from Discworld.
Aerial Attacks: The aerials gave me the most difficulty to think up . . .
Neutral-Tumbling in a circle. But they meant to do that!
Up-Both arms overhead, flailing. PPC agents belong on the ground!
Forward-A headbutt.
Backward-The agent pulls a giant open book out and slams it closed behind them, pushing them forward a bit. Yes, I blatantly stole Corrin's back air, but I wanted a giant book in here somewhere.
Down-They're just overtly falling. PPC agents belong on the ground! They look kind of scared. They hit the ground with a big crash.
Special Moves:
Neutral-Sandal Throw. Am I going crazy? I could swear Makes-Things keeps a sandal on his desk that thrown at him by either Jay or Acacia during the Original Series. I was going to make this move a sandal throw to reference that, but now I can't find that event referenced anywhere. Did I make that up, guys?
Up-Equipment Malfunction. The CAD in the agent's back pocket overheats and sends them leaping into the air, pants on fire despite not a liar.
Forward-Glomp. Smash is full of canon characters! For the side special, the agent lunges forward, and glomps onto another character, dealing damage through repeated hugging by pressing the B button repeatedly. Of course, agents should be punished for such lack of candor on a mission, so there will be lots of lag after the hug ends.
Down-Neuralyzer. A blatant rip-off of Mewtwo's Disable, stunning an opponent if they're facing the neuralyzer as it goes off.
Grabs and Throws:
Grab-Nothing fancy. The agent reaches out with a hand.
Pummel-Since the main scenario where an agent would be grabbing someone else on missions would be for exorcisms, I based a lot of the grabbing animations of those. For the pummel, the agent pulls out a DVD or video game case and smacks the grabbed character on the head.
Up Throw-Swiping upwards with an exorcism bell.
Forward Throw-Shoving forward, then using a bow-and-arrow to fire at the target.
Back Throw-Shoving them backwards, then a mini-Balrog pops out from the behind the agent and whips the opponent. You knew a mini had to make an appearance, and the original definitely deserves the cameo!
Down Throw-The agent tosses the foe downwards into a ring of lit exorcism candles.
Shield and Dodges: Agents are good at getting out of danger! Or at least, the still alive and sane ones are . . .
Shield-The agent curls up, ducks, and covers their head with their arms.
In-Place Dodge-The agent backpedals in place, pinwheeling their arms.
Side Dodge-The agent stumbles to the side.
Aerial Dodge-The agents stiffens, with a shocked expression on their face.
Final Smash: Having a flashy super-move rather flies in the face of the PPC's theme of under-equipped normies fighting super-beings. So what I settled on is:
Red Pen: The Words appear on the screen, with some typos. After a few moments, all the typos get underlined with red ink, which damages and launches any fighter touching those spots. I reckon the agent can keep moving and fighting while the Words are on screen, so they can try to maneuver opponents into the typos.
Taunt Animations:
Up-The DORKS malfunctions, and briefly turns the agent into a random something. I'm running out of time to finish this, so I'll just leave this as it is.
Side-The agent points the CAD in both directions, looking for readings. Maybe there's a little beep if another fighter is close enough?
Down-Whip out that Bleeprin bottle and guzzle down some pills! Maybe you can make the animation last endlessly by holding down the button?
Victory Poses:
1. The agent is laying down reading a book when a large [BEEP] startles them into throwing the book up into the air.
2. The agent peers at the CAD's screen, scratching their head and furrowing their brow. "It's recommending . . . to smash?"
3. The agent uses an RA to open a portal, then hops through. the portal closes.
So yeah.
—doctorlit, being nerdy.