Subject: Yeah, No Man's Sky is now pretty good
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Posted on: 2020-01-14 23:33:48 UTC

Hello Games have definitely earned my respect after what they did after the launch disaster of the game. They spent nearly 100 days without so much as a word to journalists, during which people assumed they'd taken the money they'd earned, and run for the hills. 100 days later, they released the first major patch to No Man's Sky; fixing many of the bugs, and adding some new stuff too.

They proceeded to add update after update, adding in most of the promised features they hadn't delivered on at launch, and adding dozens of new ones as well. They did this as a labour of love, not as a means of making more money. They didn't know whether anyone would even see their work, as it may have been too little too late.

But they persevered, despite everyone hating what they had made. They redeemed themselves from a place that very few manage to come back from. They did it because they loved making games, not because they saw games as a way of making money.

When something is done as a labour of love, it shows. It is splendid. When something is done from a desire for money, then it also shows. It shows that significantly less care or thought has been put into the product. We see too much of this in so many forms of media. But mostly it's confined to video games, AFAIK.

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