I've got one example. by
Neshomeh
on 2022-06-07 02:49:47 UTC
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In "Cosmic Love," the agents' RA takes an Avada Kedavra for the team, stranding them in the Word World. Since one of them is a witch, they attempt to Apparate through a plothole to get back to HQ. They make it... eventually... but they would not recommend it. Waiting for rescue is definitely a saner choice. {= )
~Neshomeh
I think Oculus did an interlude where that happened? by
Scarlett
on 2022-06-07 00:18:57 UTC
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HQ sent aid out to them. I’ll see if I can dig up the link.
Don't know if it's happened before... by
Huinesoron
on 2022-06-06 20:23:11 UTC
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... but yeah, they'd be stuck. If they had a communicator of some sort they could call for help (might be a fun way to launch a cowrite); otherwise they would just have to hope someone at the DIA* or something noticed they were missing and came to get them.
I have a long-in-progress mission where the RA gets damaged and the agents have to avoid portalling around in case it goes for good, but I don't think I've ever broken one.
*I think it exists only in my memory now, but Artemis' first DIA story with Black and Irvine had them going into a mission to rescue the agents. I don't think it was from a busted RA, but it would definitely be part of their role. If they found out about it.
hS