Subject: My advice...
Author:
Posted on: 2012-04-22 22:36:00 UTC

Start out by fleshing out their character: who are they? How did they get to the PPC? What's their motivation for staying with a bunch of crazy agents? What do they want in life? Do they have long-term goals they wish to achieve? How do they react faced with illogic/squick/anything the Ironic Overpower throws at them? Etc, etc.

Once you've fleshed each individual out, ask yourself: how are they going to react with one another? Will they clash constantly? Is one a senior agent teaching a rookie how to survive? Etc, etc.

Making agents aliens or natives of some other continua is perfectly acceptable, but make sure that if they have special powers or abilities that they are not "game-breaking". Just imagine how boring a mission would be if a Time Lord and Jedi pair simply waltz into a fic with a TARDIS and zap a Sue to death all while complaining about the writing. That would reek of Sueish agents too, for that matter.

Keep their powers in check: I have a prototype Floater agent who is a protoss high templar, a member of a race of incredibly powerful long-lived autotrophic psychics from the StarCraft verse. Since he is no longer in his home continuum, he suffers from being cut off from the protoss collective. His psionic powers are therefore greatly weakened and he cannot cast any powerful spells without killing himself due to uncontrolled energy surges.

For added points you could also crack jokes concerning alien biology: the same protoss agent lacks a mouth since he is an autotrophic telepath. Imagine what would happen if he is disguised as a human and he eats a cinnamon bun (*cough* Animorphs *cough*) or he tries to speak aloud.

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