Subject: All-HQ Australian Indoor-Rules Quiddich League Recruitment!
Author:
Posted on: 2012-04-09 20:27:00 UTC
"Australian Indoor-Rules Quiddich is played with a dark hallway and a hard rubber ball. The best kind is a rubber ball with a solid core and an LED in the center that lights up on impact. Sometimes they give them away at trade shows or conventions as a promotional freebie. The hallway should be as close to pitch-black as you can get it. Throw the ball at each other as hard as you can. That’s it. You are free to defend yourself in any way that doesn’t make you look like a cringing wuss. Use of bats is not encouraged, but they can be used for defense as a house rule. No score is kept and there is no clear way to win. Play continues until you stop."
Anyone interested in trying to set up the All-HQ Australian Indoor-Rules Quiddich League again?
For those curious about this, a few years back Trojie and I started AHAIRQL, with two teams. There were three matches.
First game.
Second game.
Final match.
There was an intent to run a second season, but that never came to fruition. So with that in mind, and the fact that people keep asking for it every now and then, here's a second attempt!
This post is basically to gauge interest, set down guidelines, and when the first set of stories will be due.
How it will run this time is that after teams are made up- which you will be doing in this thread- you will have until the end of the 23rd to write a recruitment story for that team. If a team's players are all written by one person, that single person is in charge of writing said recruitment story and all matches. If a team's players are written by several people, they may cowrite or choose one amongst them to write the recruitment story, and must assign an individual writer for later matches (either for the whole season or on a by match basis).
Regardless of who writes it, all recruitment stories must be ready for posting by the 23rd.
After this point of time, a league table (or something) will be drawn up, in which the matches will be organized.
Matches will be cowritten by the opposing team writers, with the winner to be determined by a coin toss (unless the person who calls the winning coin wants to give the win to the other team.) The coin toss will be kept secret, which only the writers will know until the match is finished.
These matches will be considered canonical- in so much as anything is- which is the reason why match writers must have permission. Agents taking part should already be accepted through their writer having permission or by having been brought up in a PPC story, so as to prevent any unexpected disappearances happening in a cloud of concrit (in other words: to not have any agents that are pending permission end up with the writer being explicitly denied those agents during a permission request).
To clarify and modify on the rules:
Players
- Players cannot substitute other equipment in during matches; they must use their AHAIRQL regulation bat. A regulation bat is wooden, and may or may not have a foam surface to help against causing worse injuries. Splintered, cracked, or otherwise damaged bats may not be used in new matches.
- Players cannot use powers during game play.
- Agents that have abilities that cannot be ignored or otherwise not used- such as seeing naturally in the dark, or are potentially fatally strong and have no control over such- cannot play, to limit unfair advantages and unintentional death. This is supposed to be fun, not murderous.
Teams
- Teams may be inter-departmental or departmental based.
- Teams are limited to having six agents on them at the most.
- Teams will field an equal number of players; if a team has a lower number of players than the other team, the second team may only put enough players into play to watch the first team.
- Teams cannot put substitutes into play after a match has already begun. Substituting in players after a match has started will result in an automatic forfeit of said match after the substitution has been discovered.
Gameplay
- In an unlit corridor, hit a light up ball around.
- There are no points for keeping score.
- Gameplay continues until one team cannot continue any longer.
- The less battered team wins.