Subject: You raise a valid point.
Author:
Posted on: 2012-03-18 16:27:00 UTC

And I somehow knew you'd be the one to raise it. :P

To face the first issue head-on: yes, there are a few deaths, but I deliberately made them people no one has thought about in a long time.

As to the Message: it will not affect anything you (or anybody else) writes unless you choose to. There's a neuralyser effect built in - unless specifically reminded of it, no character in the PPC will even remember the existence of the Message, let alone act on it.

However, there is also a method set up whereby the Message will randomly play when agents are given a mission - not every time, but every so often. If you don't like it, simply don't play it - you're the writer, you can do that. ;)

So I'm not technically doing anything to the status quo. What I'm doing is giving everyone else a way to do so, in a manner of speaking. Very likely in ways which won't harm the fabric of the PPC.

And if you /really/ don't like it, email me after I send you the Message and we can discuss it.

hS, who will be emailing it out once he's off work

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