Subject: Incoming fanboyism!
Author:
Posted on: 2012-02-20 08:25:00 UTC

Technically, their armour would stand up quite nicely to the ME verse's weaponry. If we look at each side's weaponry, they both fire projectiles at hypersonic velocities but the StarCraft C-14 Impaler has a 200+ round magazine filled with either 8mm steel spikes, depleted U-238 slugs or .50 Cal ammo. It fires 30 rounds/sec and can be plugged into the CMC for computer-assisted aiming and more recoil suppression. In game, the Marine can be mauled by the Zerg, shot and hacked at with energy weapons, sprayed with acid and still run around very much alive (although that can be gameplay and story segregation right there). Fluff says that a CMC armoursuit is mostly impervious to small arms fire and that needleguns (aka the C-14) are one of the few things that Terrans have that can dent it.

Meanwhile, ME weapons have lower mag capacities and fire projectiles the size of sand particles. They do look cooler though. Waaaay cooler.

With regards to CDHammer's post, the Achilles heel of the Terran Marine is its rather pathetic DPS. Despite being visually imposing, it is the weakest tier one unit of the three races and is ineffective unless you mass them like crazy. And research Stim. And Combat Shields. And 3/3 weapons and armour. It really puts the entire power scale of this universe into perspective once that you understand that this walking tank is actually a very weak unit.

Being shot in this visor is fatal, as demonstrated in this video: http://www.youtube.com/watch?v=6squ47FqK8k

StarCraft Terrans have no need for Mass Effect fields as they can generate artificial gravity and achieve FTL travel without them. Psionics replace Biotics in this universe, and the Protoss wield psionic energies to a frightening degree of efficiency: they can devastate mechs and living things alike by casting psionic storms on an area.

/explanations and justifications of the power scale

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