Subject: My own thoughts. (SPOILERS)
Author:
Posted on: 2012-01-07 15:31:00 UTC
I'm going to be somewhat blunt with you, so I apologize if my tone seems somewhat harsh at times. It's nothing personal, it's just the way I sometimes approach these things. I apologize in advance if I cause you offense in some way.
First off, I’m not going to bother talking about the length of the piece. Enough people have already brought up that particular point in this thread, so there’s no point in retreading that path. I’ll just say that I agree with JulyFlame and Joe on that point and move on.
A major sticking point for me was the way the Stu was used. For all his abilities and blustering, I never felt like the Stu was any threat to your agents. Even when he was torturing Cindy, I wasn’t really that concerned. Part of that was probably due to the fact that you picked an easy ‘leaves no marks’ kind of torture for him to use. Add that to how easily Cindy seemed to bounce back and the whole thing felt like something of a copout. If you want to show how tough a villain is by having them torture a hero, you’ve got to be willing to take off the hero’s plot armor, at least for a little bit. A few scars build character.
The final climactic battle was even worse in regards to the strength of the Stu. You spent the story touting the Stu up as a huge threat, but in the end he falls to a few well-placed spells/biotic abilities. The agents even have time to interrupt each other during the reading of the charge list in that typically amusing PPC fashion. They should know that the petrifying charm has a time limit, and that when it wears off the Stu will try to kill them, and yet they proceed as normal.
That falls in line with what I saw as a problem with pacing. Any dramatic tension that might be produced by the torture scene or by the Stu or by the C-Sec agent (I'll mention him again later) is undone by the story just plodding along like any other mission. This isn't a typical mission plotline, but you write it like one. What should be gripping becomes boring.
I also never saw this Stu as being more intelligent than any other garden variety example of his ilk, despite what you said in your first post. More powerful, sure. But an intelligent Stu or Sue would know how to torture someone properly (i.e., until they get the information they want) instead of just until the victim passes out. An intelligent Stu/Sue wouldn’t just throw attack after attack at a shield; he/she would try to find some way around it. [PERSONAL OPINIONS/HEAD CANON]A really intelligent Stu/Sue might even know what the PPC is. To have an ‘intelligent’ Stu or Sue who doesn’t know what the PPC is, considering that our own canon includes such things as Mary Sue Factories and the like, doesn’t quite sit well with me. Plus, having an enemy that knows what you are and what you can do makes that enemy a little more threatening, at least in my mind.[END OF PERSONAL OPINIONS/HEAD CANON]
While the romantic subplot with Xanthus and Annie was nice, it felt a bit shoehorned into this mission. Had it been contained within its own interlude, then both it and this mission would have likely been improved. That being said, the sub-subplot with the C-Sec investigator Gaston was wrapped up in a clumsy manner, what with him basically vanishing as soon as Annie shooed him away from the door. He was more plot device than character and it shows.
This mission is a mess. It has its areas of polish, to be sure – your characterization of Thane was fantastic – but those moments were buried under poor pacing and an underwhelming threat.