Subject: Where that comes from.
Author:
Posted on: 2011-04-29 17:18:00 UTC

Neshomeh was right, it's the Playscriptes. Specifically the second one, and even more specifically, scene 3:

~~~~~~~

Daisy: Let's see. You know about the three so-called 'physical' dimensions, yes?
Alex: Up and down, side to side, and back and forth, yes. And the fourth one is time. But what about the other two?
Daisy: Very good. The other two, then, are probability and consciousness.
Alex: But that can't be right. You can't move in consciousness, or probability for that matter. [Pause] Can you?
Daisy: Agent Orange, you move in probability every time you go into an alternate fic-verse. And, to a lesser extent, every time you use a portal. It's the difference between the probability of you being at one end over the other, and the ability to change those probabilities, that make them work.
Alex: Portals change probabilities? But they can't do that without changing the laws of physics. If they try, they make a-
Daisy: Plothole, yes. Not many people know this, but portals were originally made from plotholes. In fact, as I've just explained, they still are.
Alex: [Nods slowly] All right. Probability, yes. But what about consciousness?
Daisy: Alex, you already know about this one. How do you get between places in HQ as fast as possible?
Alex: You don't pay attention to the route. Everyone knows... oh. Oh
Daisy: Exactly. A move 'backwards' in consciousness, that is, a move towards the unconscious, tends to make the route shorter. I say tends to, as there are some places, such as where you first met me, where it is still necessary to be on the right floor.

~~~~~~~~~~~~

So, 1 (left-right), 2 (up-down), 3 (in-out), 4 (time), 5 (probability), 6 (consciousness). They proceed to use carefully tuned alcohol to get around quickly.

Of course, it's possible HQ has more dimensions - but 6 is all the Flowers can see. (And no, I don't /think/ they can see time directly - but time's always the odd one out).

hS

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