Subject: Minis
Author:
Posted on: 2010-07-12 02:29:00 UTC

  1. Minis on missions: Generally, no--because it puts agents in danger of owning a CAF, which is a Sue trait and thus not smart for agents to do. Some agents do bring ordinary pets on missions; and sometimes minis discovered on a mission go along for the ride.

    5. Young Wizards minis: Mini-BEMs would be cool, and has a better ring to it than Mini-Lone Powers. Mini-Eds (the shark from "Deep Wizardry") are another option. In general, powerful monsters from a continuum serve as Minis; but the main antagonist does not (which is why we have mini-Balrogs, not mini-Saurons; and mini-Aragogs, not mini-Voldemorts). But if you want it to be the Lone Power, then go for it. It's not like it's so far out of the norm.

    Minis generally have about the intelligence of a very smart dog or an average chimpanzee--animal intelligence, but smart animals. Some minis are sentient, but most aren't. Mini-Aragogs are notable for being able to talk (most minis can't.)

    Agents' lives:
    4. Time away from HQ: It's unstable. Sometimes, agents are away for months and return within a day; sometimes they're away for five days and return in five days. Sometimes no time has passed at all. In general, their time away is kept short on the HQ end of the portal. It's been mentioned that Agent Jay would have been dead of old age if she had spent as much time in World One as she did on missions; so it seems that agents tend to age at the rate that HQ time passes (or even World One time, which can be shorter), rather than at the rate they spend time in missions.

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