Subject: Very true. (nm)
Author:
Posted on: 2010-06-04 00:25:00 UTC
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The PPC's role. by
on 2010-06-03 06:09:00 UTC
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I know we're not evil nor good but what is exactly the PPC's alignment in the good and evil spectrum?
Also, did some agents volunteer in testing stuff such as using jetpacks? -
Most of my agents... by
on 2010-06-07 07:11:00 UTC
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... have a tendancy to come out as Chaotic Good or Chaotic Neutral. While the PPC as a whole can probably be classed as Lawful, the individuals within it are highly Chaotic. At least, so it seems to me.
hS -
Chainsaw Good anyone? by
on 2010-06-04 11:28:00 UTC
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As in we're good guys using Chainsaws.
http://tvtropes.org/pmwiki/pmwiki.php/Main/ChainsawGood
In some of the more extreme cases we find Omnicidal Neutral
http://tvtropes.org/pmwiki/pmwiki.php/Main/OmnicidalNeutral
Yeah, TV Tropes is great for this. -
A very interesting subject... by
on 2010-06-03 18:25:00 UTC
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In my opinion, alignment is very dependent on one's perspective. Some people may think they're doing good, but are actually causing more harm, and likewise an "evil" character might actually be doing more good than bad. It all depends on how you see yourself, and how others see you, as well as your actions, which are even more important. If you end up killing a bunch of (insert sentient species here), of course they're going to think you're evil, you just slaughtered them! Likewise, if you help them out instead, they're going to like you more and percieve you as "good".
That's my two (insert fictional currency here) on the thought. -
Depends on whether it's absolute or relative morality by
on 2010-06-03 20:59:00 UTC
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D&D, where alignments started, uses an absolute morality system--that is, if someone's evil, they're always evil, no matter on who is looking at them. That has an interesting social impact, especially with the reality of afterlives in the picture (evil people are basically hoping to end up on top of the heap). Motivations do play into alignment; but alignment isn't a matter of perspective.
Now, you can create a world in which alignments are relative; but then you'd have to re-define "evil" as "something I don't like" and "good" as "something I like", which is an altogether different thing from the concepts of good or evil themselves; so in those worlds you'd be better off saying that good and evil simply don't exist than tangling yourself up in semantics. -
A character is not defined by his alignment. by
on 2010-06-03 17:40:00 UTC
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True; but it's still fun to talk about. {; p (nm) by
on 2010-06-04 03:24:00 UTC
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Very true. (nm) by
on 2010-06-04 00:25:00 UTC
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Lawful Neutral, perhaps? by
on 2010-06-03 15:01:00 UTC
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Just from what I've seen so far, I'd qualify the PPC organization as more Lawful Neutral than anything else. While the agents themselves may do a lot of chaotic things from time to time, they are doing it in order to preserve literary order. Whether a Sue is good or evil doesn't matter into it; they are disturbing the stability of reality and so must be removed.
Individual agents are probably all over the spectrum, except maybe for Chaotic Evil. Maybe. -
Agreed. by
on 2010-06-03 17:39:00 UTC
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I agree with Laburnum. by
on 2010-06-03 11:32:00 UTC
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It depends who - the more bloodthirsty Agents would be different to the peaceful ones, for example.
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As a whole? by
on 2010-06-03 10:33:00 UTC
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Probably closer to Good than Evil, but we're hardly saints and no one's going to pretend otherwise.
Volunteering... probably not, considering that perfectly well-tested jetpacks exist in various continua and can just be swiped. In general - I don't think there's much in the way of 'volunteering' done, but if a particular agent is interested in developing gadgets, maybe. Why do you ask? -
Confirmation, that's all. (nm) by
on 2010-06-03 17:14:00 UTC
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Depends on the agent. by
on 2010-06-03 09:31:00 UTC
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I'd say Chaotic. by
on 2010-06-03 07:39:00 UTC
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Yay! by
on 2010-06-04 11:32:00 UTC
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Another TV Troper! Although I expect most PPCers at least visit there.
Just as long as badfic writers do. Genre Savvy Sues scare me. -
Neutral, I think. by
on 2010-06-03 07:07:00 UTC
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