Subject: Re: Several questions about PPC procedures
Author:
Posted on: 2010-04-12 05:42:00 UTC

Well, first of all, you can practice your writing style any way you like - we're not the Writing Police. So don't worry about what you do for practice as long as it's not posted anywhere prior to your getting Permission, and as long as you take under consideration whatever suggestions you are given when you do ask.


1. I really don't think you need to fret so much about this; there's nothing wrong with creating an entirely new character for just a handful of missions - the only downside to it is that those of us reading your missions could get confused and you have less time to develop them as characters. You can make up any team you like, and if it doesn't work, it doesn't work. I created Agent Iza as a partner for my Agent Sedri, but after four or five missions, it was clear that the two of them didn't have long-term funny dynamics, so I gave Iza away to Trojie and Pads, and will make up a new partner for Agent Sedri next time I write a mission. But if Trojie and Pads hadn't wanted Iza, I would have simply let her fall aside. There's no reason you can't do the same.

That said, if you're certain it's Agent Ranger you want, in a temporary basis... I suppose so. As he is a TOS character, it'd be polite to get opinions from the Board as a whole first.


2. There are no specific guidelines, but generally we don't create new technology unless there is a need. For example, I co-wrote a mission with Trojie once in which she rightfully pointed out that murder leaves far too much blood on the floor - so we came up with the idea of a Capillary Towel, which could effectively clean up the mess. It's been used a few times since.

Concerning your energy leash... I'd rather you didn't, particularly it sounds a bit too unusual and powerful, what with technology from multiple fandoms and all. What's the point of having it rather than, say, a normal lightsaber? Or a Ferengi energy whip? Those are canonical, there's no need to explain them, and they work just as well. Also, take another look at the bit about special weapons in the Mission Writing Guide; too much speshulness is a bad thing.


3. That's an interesting question - I'm not sure. Since HQ is a Word World, then UTs technology would work within it just as anything else (like lightsabers) would; the Real World rules certainly wouldn't get in the way. I imagine that agents who don't speak the dominant language (or who are of a species that can't) would carry translators around as a matter of habit. I doubt that it would be the building itself that translates - that place likes to make us late by playing maze, remember? It'd probably muddle up the translations just for fun.

Still - opinions, guys? Whatever we decide, we'll certainly have to add it to the FAQ:For Newbies...


Hope that helps, Goldenrod.

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