Subject: I imagine that it would be similar to what happens to bits.
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Posted on: 2013-04-01 04:14:00 UTC
A character is defined by their surroundings and experiences, and since PCs, especially poorly role-played PCs, are essentially puppets for the players the way that bits are puppets for Sues or plot advancements, they'd experience a psychological crisis rooted in the same cause: they need to develop a personality as an individual.
If the character was too meta during their quest, or if their player was too heavy on the pop culture references, the character would have a mix of World One knowledge with the knowledge of their home world and canon, and likewise, if the player was really heavily into the role-playing aspect but didn't do it properly, the character would be stunted psychologically, with knowledge of their home canon but with little ability to operate outside it. If they entered the PPC, they'd both need a stay with the Psychs, the first guy to develop a stable identity, and the second to be able to develop his ability to make new mental connections and operate in new scenarios that have nothing to do with shouting catch-phrases and waiting for his Daily abilities to recharge. Both would also need mental training to allow for more independent thought.
Nue Houjuu's mention of the Great Dice in another comment made me think about something else: DnD characters are essentially operated by dice rolls, game mechanics, and feats, and the particularly meta players even treat their characters as having knowledge of these functions, but how would those functions adjust into the PPC continuum? Since it's based on real-styled physics for much of the time, most of the probability manipulation that a DnD character requires is either nullified by default or brought into question. What would a sword with, for example, a +2 to hit do in real-world physics? How would saving throws work? Would a PC's ability to resist magic or poison become completely random as he was cut off from the dice that formerly powered his entire existence? Outside the original continuum, these become relevant questions. If he always succeeds at the dice rolls, he becomes a Suvian, if he always fails, he dies quickly, and if the results are random, he'd have no idea what to expect in a given situation, and would have to formulate plans and life choices as if he had no abilities at all, because he'd never know if they'd actually work.
These are actually pretty interesting problems. Maybe a DnD-based character would come up with these questions on his own as he's learning to think for himself, and prompt a change in the formerly-arrogant persona of 97% of DnD characters as he decides how he's going to deal with the uncertainties. Will he find out for himself? Will he play it safe and try to operate as a standard humanoid? Will he take risks and bank on his powers working when they need to? Maybe not even he'd know at the start.