Subject: Parsing a Text World environment
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Posted on: 2014-07-27 20:21:00 UTC

Well, my reasoning for the parsing errors bit is the way Cheesy.exe would be parsing the environment. While a wetware-based organism would see urple or wilver, Cheesy would get lines of data that basically fall through his RGB color format and show up as no color at all, or a "missing texture" (typical of default textures- what shows up when there's a missing texture- are magenta and a black and white checkerboard pattern), or, say, while his partner sees a (random example) "fat skinny man" as flickering between the two descriptions, Cheesy would see a glitchy mess as his environment parsing subroutine freaks out. This would also be relevant for generic surface, which shows up not as gray, but as magenta or a black and white checkerboard (You know, because even to wetware agents like humans, it's a missing-texture error)

As for Sues equaling viruses and/or glitches, that'd be when he looks at a wraith outside a host (obviously a standard Mary Sue would still look like whatever it looks like to humans, barring conflicting description or Sue colors or whatnot), or tries to understand what the Sues and Sue Wraiths are doing to the canon.

Also related to parsing would be confusion. Unlike humans, computers don't give up when they get confused. Ever. Unless you program them just right, they keep trying to fit Variables A, B, and C into an equation when there's a readily available D that solves everything, or when there is no Variable C. They get stuck in infinite loops, and whatnot. He'll probably not be able to last very long in a mission without a partner to explain to him that "Yes, the door looks 20 feet away when you look straight at it, yes, the door looks 2 feet away in peripheral vision, and yes, that's possible when you deal with Sues, now get a move on!"

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