Subject: I like that phrasing.
Author:
Posted on: 2014-05-09 16:57:00 UTC

Can you write interesting characters, in a setting recognizable as the PPC, in an entertaining style that is free from (serious, preferably any) mechanical/structural and logistic errors?

That seems like the sort of quote that should appear in the Wiki article or the doc: an actual description of what we're looking for. And I agree with it in every respect. (That said, we also need to make it clear that 'interesting character' doesn't mean 'quirks'; Narto is/can be interesting despite being Just Some Guy)

I also agree - I guess - about 'complete'. You're not talking about complete as a story, but as an idea. I think it's very hard to quantify - basically everything falls into scope if you pull the viewpoint back far enough - but the notion that, for instance, you shouldn't end on a 'here's what we'll do' cliffhanger in a sample - because we'll never actually hear what it is. It's great for some types of story, but here we want to know the idea - it informs the character.

The 'experiment', by the way, was a chemical one - that was an implicit assumption on my part, because that's how I think of the word, not an intentional omission. It's actually one we did at school, and wrecked the ceiling - I believe it may have been the reaction of iodine with aluminium. It produces a huge cloud of purple smoke, and leaves a horrible yellow stain. I'm guessing Nar remembered it like I did, and couldn't resist trying it when he found out (by accident) what the chemicals were. ;)

As usual - and as expected - I feel you're being too strict about how much a sample should accomplish, but I do at least think we're in the same chapter, if not the same page. I'll settle for that until my mind-control song is finished.

hS

PS: Yes, everyone, please suggestions about word counts - either identical or different - for the prompts. I'm leaving it at 400-800 for both until some ideas get thrown around, but I think a change would be a good thing. ~hS

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