Subject: Pixar 22 rules of storytelling
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Posted on: 2014-04-21 20:01:00 UTC

A few weeks ago, I offered my aid to a boarder who was pleading for help with his/her writing. I did the best I could to give them aid, and moved on. This last week, I came across this list of storytelling hints, apparently originally tweeted by a Pixar story artist. They seem to be wonderful advice, so I am now sharing them with my fellow boarders.

You admire a character for trying more than for their successes.

You gotta keep in mind what’s interesting to you as an audience, not what’s fun to do as a writer. They can be very different.

Once upon a time there was. Every day,. One day. Because of that,. Because of that,. Until finally.

Simplify. Focus. Combine characters. Hop over detours. You’ll feel like you’re losing valuable stuff but it sets you free.

What is your character good at, comfortable with? Throw the polar opposite at them. Challenge them. How do they deal?

Come up with your ending before you figure out your middle. Seriously. Endings are hard, get yours working up front.

Finish your story, let go even if it’s not perfect. In an ideal world you have both, but move on. Do better next time.

When you’re stuck, make a list of what WOULDN’T happen next.

Pull apart the stories you like. What you like in them is a part of you; you’ve got to recognize it before you can use it.

Putting it on paper lets you start fixing it. If it stays in your head, a perfect idea, you’ll never share it with anyone.

Discount the 1st thing that comes to mind. And the 2nd, 3rd, 4th, 5th – get the obvious out of the way. Surprise yourself.

Give your characters opinions. Passive/malleable might seem likable to you as you write, but it’s poison to the audience.

Why must you tell THIS story? What’s the belief burning within you that your story feeds off of? That’s the heart of it.

If you were your character, in this situation, how would you feel? Honesty lends credibility to unbelievable situations.

What are the stakes? Give us reason to root for the character. What happens if they don’t succeed? Stack the odds against.

No work is ever wasted. If it’s not working, let go and move on – it’ll come back around to be useful later.

You have to know yourself: the difference between doing your best & fussing. Story is testing, not refining.

Coincidences that get characters into trouble are great; coincidences to get them out of it are cheating.

Exercise: take the building blocks of a movie you dislike. How d’you rearrange them into what you DO like?

You gotta identify with your situation/characters, can’t just write ‘cool’. What would make YOU act that way?

I hope you find these rules as interesting as I do, and possibly helpful as well.

As a postscript, my younger brother recently started pestering me about getting Permission. However, although I know what I want to do with my agents, I haven't gotten around to writing anything featuring them yet, which I should probably do in the near future, shouldn't I?

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