Subject: Agent looks rather good.
Author:
Posted on: 2014-01-26 04:22:00 UTC
She seems rather well developed already, and you seem to have an understanding of her abilities and her interactions with her partner.
Subject: Agent looks rather good.
Author:
Posted on: 2014-01-26 04:22:00 UTC
She seems rather well developed already, and you seem to have an understanding of her abilities and her interactions with her partner.
I'm about to just type all my thoughts for this character up into one thing, because I want opinions on her and I wanna know if she would be good as an agent, or if I should continue working on her.
Akishme the Argonian
Akishme is an upbeat Argonian female, who prefers cracking jokes to cracking heads during a mission, though she wouldn't say no to doing both. She comes from Cyrodill, -a shack on the Imperial Waterfront, to be exact- and can be fiercely protective of her home continuum, preferring not to tackle missions concerning the Elder Scrolls world.
Akishme is very optimistic, and will do anything to have a good time. Back in her home continuum, she was a thief, working with the Thieves' Guild, so rules and laws aren't exactly a concern of hers. She sees getting around them as half the fun to something, anyway. This Argonian is very carefree, and easy to make happy, but also easy to anger if you press all the wrong buttons. When angry, she is sure to let everybody know! She can and will get pretty loud, telling everybody what had made her unhappy and why she is unhappy with it, even if they didn't exactly want to know in the first place. Her usual mood, however, is an over-confident one. She tends to believe nothing can really kill her, backing up her claim with the blade of a Daedric sword and a handful of magic spells. That isn't to say that she's good with magic, though, because really, letting her handle it is a Very Bad Idea.
As a member of the Argonian race, Askishme is able to breath underwater, and is a gifted swimmer. Being immune to poison and very resistant to disease comes with that as well and, boy, does she need that. She seems to find trouble at every turn, most just due to her mischievous attitude and actions. She is a talented thief and fighter, preferring a sword to anything else, though she can also use magic. Just, not as well.
Some of her hobbies include collecting ("Making a mess of our RC!", as Penchant calls it.) various objects, in a borderline-hoarder kind of way, cooking, painting, and getting up to trouble. She enjoys being social and, as a result, has a lot of friends. She also acts on impulse and in the moment, which has given her many enemies as well. She doesn't really let that stop her, though.
She seems rather well developed already, and you seem to have an understanding of her abilities and her interactions with her partner.
Ahh, thanks! I was nervous that she would seem terrible and it would look like I had no idea what I was doing. (I still fear not ever getting permission.) Your words were very encouraging!
I would like to comment on the sword though. You said she had a Deadric blade. If my memory serves me correctly, the Deadric blades were rather rare for various reasons. While it would not be impossible for an Argonian from (let's face it) the slums to have one, it would be very unlikely.
Though that distinction does depend on when she's from. I'd imagine that after the war, the blades would be a bit more common, and the Imperial army would be less capable of confiscating such a dangerous weapon.
Though you are probably right on the sword being uncommon for an Argonian thief to have in her possession. She was originally based on my character from Oblivion, and that happened to be my weapon. I may change it to a glass sword if I cannot think of a good enough reason for her to have it.
Well, after oblivion Deadric weapons should be rather common.
If the character doesn't need some ability or weapon, if it doesn't make them more interesting, give them more strategies to use, etc., then you can drop that ability or weapon, because it is unnecessary detail that doesn't add to the story.
It's better to have a character with a few interesting abilities than one with a lot of abilities, many of which seem to be only for "decoration".
I wouldn't worry about a Daedric weapon as far as power or rarity is concerned; the more useful question is whether it gives you more opportunities to do interesting things with the character that you couldn't do otherwise.