Subject: Isn't physics fun?
Author:
Posted on: 2013-12-03 05:22:00 UTC
Unfortunately, there is one problem with traveling very quickly underwater: cavitation. Water can only re-fill spaces after something has passed through it at a given rate. Once you exceed that rate, the trailing edge of any object (usually propellers) collects little tiny vacuum bubbles. When these collapse (as would be expected from bubbles of pure nothingness underwater), they do so very violently, sending jets of hyper-velocity water and focused ultrasound into whatever happens to be collecting them.
Cavitation is nasty stuff - it eats propellers, impellers, and other high-velocity parts like an unholy combination of sandblaster and water-jet cutter.
On the plus side, if you can get the squid traveling fast enough, you can leave cavitation behind entirely and enter the wild world of supercavitation.
In supercavitation, the shockwave from the leading end of the object (usually with a flat nose and then sharp edges) opens a bubble which, through the application of large amounts of gas and velocity, remains open for the entire length of the object and finally collapses behind it. The object doesn't even get wet - it is flying in a bubble of air underwater.
The Russians played with supercavitating torpedoes - it is theorized that they could hit 300 knots, or roughly half the launch velocity a hypothetical flying kraken would need.
Obviously, establishing and maintaining a supercavitation bubble around a giant squid is a challenge for magic, as it's hard to mount a forward-firing rocket on the nose of a squid. Keeping the squid supplied with water will also be a challenge. The whole process will be anything but subtle - the squid will produce a huge wake as shock waves and then gas bubbles reach the surface.
On the plus side, though, you now have a squid capable of traveling at significant fractions of the speed of sound while utterly immune to lightning, fire, or other mage-friendly weapons. It only needs to travel near a ship to destroy it utterly, and with one good blast, the squid can jump tactically significant distances inland to deliver a cargo of kraken-knights.
You might even have to measure its effective range in kill-o-meters.
-Dann