Subject: Ah, Star Trek Online
Author:
Posted on: 2013-10-16 09:31:00 UTC
I do like that game. However, I can see what you mean about the early Federation storyline (although it still isn't as bad as Into Darkness!Kirk, who is a SERIOUS 'Stu).
Then there's the endgame. Most people play Tactical, because they like insane amounts of DPS (damage per second) in space. Many players don't like the ground; this is because very few players play Science class. Science is not designed for DPS, or is considered 'the healer', so most players are not interested. I use the healing kit, but I don't consider my Science characters healers. Rather, they are excellent tanks, and they make quite a difference in ground missions when there are a lot of fragile classes (Tactical) on the team.
Science tanks often get called invincible on the ground. This is not entirely true, but they can take a serious pounding and can solo some bosses. Does that sound Suvian to you? The drawback is that it takes *ages*; tanks don't do much DPS. Tactical is the polar opposite: good damage, but fragile. Engineering is probably the most adaptable.
I suppose, then, that any endgame character could have Suvian tendencies for power level, but being specialised in that particular area at the cost of others is probably a saving grace. It all depends on game balance, I guess: when the developers get it right, nobody's a 'Sue. MMOs are about teamwork and covering each other's weaknesses, after all.
(Oh, and I think there is some discussion about changing the first Federation mission on STO to something based at the Academy, so the 'Sueness of a level one character stopping the Borg might go away.)