Subject: Re: Very astute observations.
Author:
Posted on: 2013-08-28 03:16:00 UTC

First off, I think we agree on the point that Cerberus is not just morally gray, but genuinely eeeevil (or at least they are willingly involved in the doing of genuinely eeeevil things- in a setting where evil doesn't have any kind of magical personification of darkness or evil, I actually “twitch” a little when people or things are referred to as such). Whether they are necessarily eeevil seems to be the primary bone of contention, along with whether or not Sheperd would understand them as such.


Most of the other issues emerge from that. If Shepard sees value in working with Cerberus, then the game proceeds more or less realistically- there's no reason to be anything other than civil to Miranda or Jacob, and it even makes sense to refrain from calling the Illusive Man out on his shenanigans for fear of alienating him (although without that explanation, the available dialogue options still seem quite... tepid to me).


If Sheperd doesn't want to work with Cerberus... well, I don't think there's terribly much anyone could do to stop hir. Self-destruct devices, AIs, whatever- I'm sure that in between charisma, firepower, and pure savvy Shepard could find a way to make things work. Granted, it does make sense for hir to play along (including not offing anyone from Cerberus*) until (s)he is returned to control of the Normandy, and probably for some time after that to prepare what would basically be a mutiny, but after that...


Also, the last time the Council intervened and tried to slow down Sheperd's efforts to save the galaxy, (s)he was able to ignore them with little trouble. But the big question is still whether Shepard would want to leave Cerberus.


I still say yes, since Shepard doesn't attempt to join forces with any of the merc groups (s)he encounters, despite them being powerful galactic entities in their own rights (or for that matter the Batarians, other Terminus powers, etc.), despite them being somewhat less nasty than Cerberus. Ultimately, it's a decision, and I think one that would be reasonable to leave up to the player. So maybe “even the orangest of Renegades” might be a bit of a misleading hyperbole... but it would still be an extremely “orange” action. Even assuming that players occupy a uniform distribution along the alignment spectrum (in my experience, most characters skew towards Paragon), defaulting to “no Cerberus” would encompass more people's intentions than the current option. I certainly wanted to go rogue...


*Honestly, I would have wanted to convince both Jacob and Miranda to defect from Cerberus, but I always played pretty far into the blue. A more renegade player might want to take them out before they could do something threatening... but then, a more renegade player would see less wrong with allying with Cerberus in the first place!

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