Subject: It's okay.
Author:
Posted on: 2015-08-04 23:28:00 UTC
It doesn't matter. I would rather be misgendered than repeatedly attacked. Ijust, y'know.... don't always get the option, kna meen bruv? =]
Subject: It's okay.
Author:
Posted on: 2015-08-04 23:28:00 UTC
It doesn't matter. I would rather be misgendered than repeatedly attacked. Ijust, y'know.... don't always get the option, kna meen bruv? =]
So, I've been working on my agent, Carnage, recently, and I thought of something: what's his partner going to be like? I was thinking of something along the lines of a more 'modern' monster to represent the monsters of modern times, while Carnage, as a dragon, represents cultural monsters from ancient times. So far, I'm thinking of either a sapient necromorph slasher or a xenomorph. Does anyone have any ideas for what his partner could be?
OK, I've decided to go with a Thin Man for Carnage's partner-As a side note, thank you to everybody who commented with advice! Besides filling my standards, for lack of a better term, a Thing Man would actually be a good choice for another reason: through my experiences in Enemy Unknown, Thin Men seem to remain completely cool and collected at all times-an ideal counter for Carnage, who's more outgoing and impulsive.
In terms of details, though, I'm a bit lacking. He's definitely going to have a distorted voice, as if he's speaking through a garbled radio, and I'm thinking that a emotionless personality would suit him, especially considering why I picked his species. In terms of a name and fandoms, though, I'm stumped: maybe something starting with S for his name...
Also, to answer SkarmorySilver with the idea for a Yautja, there is an AVP/MLP crossover I've had my eye on with a Yautja character that I could recruit... >:]
It's one thing to get advice on your characters, it's another thing to crowdsource their creation, which is what you're veering into. Part of writing for the PPC is coming up with your own ideas, not just using ones other people come up with. If you're interested in brainstorming with someone, I'd suggest doing it privately.
Alright, you do have a point there. I'll stick to just rooting badfic out for a while, and maybe I'll find an idea along the way.
First off, I must confess to being a bit concerned about the way you're going about creating characters. This seems more like an exercise in wanting to make agents "cool" and powerful rather than interesting and compelling. Characterization is the most important aspect of creating a character. True, what an agent is can and does inform characterization to some extent, but I would argue that still takes a secondary place.
There is also the issue that many monsters are, well, monstrous. Dragons have the advantage of being shown as intelligent and cunning creatures in many of their portrayals. Most other monsters, however, are single-minded tools of destruction meant to invoke the fear of death in the audience. There are certainly ways to justify having an intelligent version of an otherwise mindless monster in the PPC, but those loopholes can be easily abused.
If you are committed to this idea of classic and modern monsters, however, then I guess I have some suggestions. As Iximaz previously said, I would stay away from necromorphs and xenomorphs. They're both too simple, too destructive. I wouldn't go with XCOM chryssalids for similar reasons.
XCOM Thin Men might be a good choice. They combine a modern fear of the unknown (what with being from space and all) alongside fears about inhumanity and security, as they were meant for infiltration. Thin Men look not-quite human; an aspect that can be played up as an allusion to the uncanny valley.
Some sort of cyborg or humanoid robot could also work well in this fashion. The rush of progress and the possibility of transhumanism can be terrifying things. How much of the original person is lost beyond their mechanized parts? The robot, on the other hand, once again plays into the idea of being not-quite human combined with the idea of uncontrollable technology. Think of all the media that uses out-of-control AI.
All that being said, though, I'd refer you back to my original point. Characters should be based around who they are, not what they are.
I'll have to second Iximaz, in that agent ideas are often things you come up with yourself - either you snatch them from your original writing, your fanfics, badfics you spork on missions, or just spitball a concept out of your rear end and see if it works. I'll also agree that xenomorphs don't work very well as agents, since their entire life cycle is destructive to people and they're infamously bloodthirsty.
Now, to answer your question, if you want a modern alien-type monster for Carnage's partner who may be able to work as an agent, a very good suggestion in my opinion would be a member of the rival species to the xenomorphs, the Yautja. They're characterized by their hunting of other dangerous species for sport and honor - so Sue-slaying wouldn't be too much of a stretch for one. Though there's the problem of the Predators intentionally hunting humans as well, which would make for a pretty interesting conundrum given that most PPC agents are human. Thus, a Predator agent may have to learn restraint very quickly to abide by PPC protocol, which would make an interesting moral conflict and (hopefully) a good story arc.
Also, according to The Other Wiki, the Yautja did have a somewhat tentative truce with humanity back when they were viewed as gods, until the Xenomorphs got out of control. So I guess a Yautja agent could in theory learn in due course to avoid treating human agents as game, and stick to hunting Sues instead. The latter of which is of course a lot more fun. ;P
Here's why, courtesy of concept art:-
Nothing more modern than video games, though you might also look into cryptids. Or go with the flow and make a Poké-agent - Sableye's based on the Hopkinsville Goblins, after all.
You should definitely do some kind of alien, though. Monsters represent the unknown, and Carnage represents the old forms of magic while a cryptid or alien represents modern weird science - especially if you give this agent a kind of "Raygun Gothic" feel to its aesthetic. It'd also be interesting to have World One aliens running around the place. =]
Chryssalids are nearly-mindless beasts. All they do is kill and reproduce. While that certainly makes them an intimidating foe in a video game, I wouldn't exactly call them overly frightening. Then again, maybe I've just played too much XCOM to really be spooked by them any more.
Even if this happens to be an intelligent fic-spawned chryssalid that can be reasoned with, there's the issue of expansion. What happens when this agent kills a Sue or Stu and plants a new chryssalid in the fresh corpse? Suddenly there's an infestation in the PPC — or worse, in the Word World.
They don't have to. An intelligent arsehole crab Chryssalid doesn't have to use their ovipositor during the kill - and for that matter, may not even want to. It's shown in the kill animations in XCOM: EU/W that the killing is actually done with the long stabby claw bits, while the implantation of the Chryssalid egg happens with a kind of ovipositor arrangement.
Additionally, there ain't much in the way of XCOM badfic around, so our hypothetical Chryssalagent is going to be in disguise for the overwhelming majority of their missions. I personally like the image of a cultured Chryssalid who, for lack of a better term, went native; one that now reads Baudelaire and attends the ballet and so forth. It amuses me, and I think that while you could certainly run that joke into the ground, it'd make for an interesting Jekyll-and-Hyde dynamic within the character - the agent struggling against his more primal, warlike urges, the battle made all the more difficult by the fact that his being no more than an Ethereal bioweapon is canonical.
There's potential in that, I think. =]
Their Grey Alien or MiB Expies would probably be a better fit as agents, as both are based off of common alien arcetypes seen in world one
Because simply calling them "Grey Alien or MiB Expies" doesn't really cut it. Last time I checked, for instance, the Men in Black were on humanity's side and did not vomit caustic substances over frankly unfair distances. Besides, when it comes to Sectoids, which d'you want? Your boggo basic Sectoid? The big red Sectoid Commander? Perhaps Aquatoids from TFTD, or Aereons from Interceptor, or Psilords from Afterblanks? Perhaps one of the Zudj-enslaved ones from The Bureau: XCOM Declassified - okay, maybe not them, but you get my point.
See, XCOM's a really old franchise, with the first iteration being a MicroProse game from 1993. There's lots of stuff to choose from, but I'd still recommend going for something a little more monstrous than the basic Sectoid. Your man here wants a monster, and if you go through the annals of cryptids and aliens and creepypasta, then you've got some interesting options. =]
And of course I mean the run of the mill Sectoids, and if you do a little digging you'd fine MiB are a more Chaotic Neutral force in world one.
Going over other kinds of Modern monsters... Mothman.
Which is to say that the XCOM universe is bigger than you implied, and other iterations of the franchise must be considered when monster hunting. So don't insultmy canon knowledge or my intelligence. If nothing else, I'm better at it than you. =]
Try to keep up. ^_^
hS
But being misgendered when you're trans is... well, there aren't words to describe how small it makes you feel. I react to such things tersely because otherwise I just rant at people, and that is not acceptable behaviour here. So please don't make fun.
It doesn't matter. I would rather be misgendered than repeatedly attacked. Ijust, y'know.... don't always get the option, kna meen bruv? =]
Considering that xenomorphs were violent killers whose behavior and design were meant to invoke rape and phallic imagery, I really wouldn't feel comfortable okaying one as an agent. After looking up the necromorph slashers, I would have to say the same thing.
Is it really necessary to have a bloodthirsty, monstrous (in every sense of the word) killer as, um, Carnage's partner? Because that tends to not go over very well. At all.
Also, while we're totally cool with helping hammer out details, like specific aspects of a prospective agent's personality, you can't expect us to do the work for you. Saying "Hey, I need an idea for an agent" isn't going to get you a whole lot of help. You can at least come up with the basics on your own, can't you?
Of course it's necessary to have a couple of bloodthirsty monsters: our job is to kill Sues, isn't it?
It's the DMS's job to kill Sues. Other departments to other things.
Anyway, you don't need a couple of bloodthirsty monsters to kill Sues. As the Mission Writing Guide says: "The point of the PPC ... is that the agents are borderline-nutcases doing an impossibly large job one teaspoon-full at a time, with half-broken equipment that never was enough for the job, and working in the most messed up corporate environment that has ever existed. And humor, ostensibly."
I run on Dwarf Fortress logic. More monsters = more fun in my mind.
Who wrote that? Ah, Sedri. Sedri was good.
hS
Dann's good, too. {= )
~Neshomeh