Subject: They're not people.
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Posted on: 2015-06-08 06:20:00 UTC

It's more like killing a zombie than carrying out an execution.

They're people-shaped and they look like people, but they don't act like people. They don't have full personalities, and the ones in the published missions are usually not salvageable.

Every once in a while there'll be a salvageable one, and those are the ones that get recruited. Even then, they aren't full-fledged characters at recruitment. They have to go through FicPsych and become more complex and three-dimensional.

But that's just the theory. The actual agents may see it many different ways. Some of them may see it as sad but necessary. Some may see themselves as soldiers and the Sue as the enemy. Some may enjoy getting revenge or just enjoy the challenge (nothing says our agents can't have a sociopathic streak). I even recall one particular dinosaur agent who sees the hunt for 'Sue about the same way a lion would see the hunt for gazelle.

If your character really and truly hates killing things, including Mary Sues, zombies, and cockroaches, they may not survive long in the DMS. Usually, they drift toward Bad Slash, Intel, or the DIC, or a non-action job.

Gotta admit it: Those Sues and Stus do look an awful lot like people. And however much your agents remind themselves that they aren't people, there's a sentimental tendency that says that if it's person-shaped and pleads for its life, it just might be a person. Doesn't matter that it bleeds glitter and makes horribly-spelled entreaties to an ensnared lust object; emotions don't always follow logic and emotions can easily say, "Hey! That's a person! You're not a cold-blooded murderer!"

How do you deal with killing something that looks and feels a lot like a person, at least at first glance? Depends on who you are. I think every agent responds differently.

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