Yup, 29 of 'em by
the Irish Samurai
on 2013-02-07 02:29:00 UTC
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When I first went through it I thought I was dealing with about 40, but there were a couple of mini-Sues and several duplications. Still, 29 is a lot. I'm pretty sure that every character or place name that was mentioned was misspelled at least once (including a fair few where that one time was the only time they were mentioned).
The minis were also exceptionally good fun to write.
I'm glad you liked my agents, and the chemistry between them. When I read other peoples' missions I always like it when you can feel that sort of thing from the partnership, so it's really cool to hear that I can actually write like that myself.
As for the pacing, to be honest I know what you mean. It is a little slower-paced than I would have liked, and I did get similar comments from my Betas, but when I was drafting it up I experimented a little with different versions, and they just felt 'different' rather than 'better', if that makes sense.
The badfic itself was pretty slow (I'm still not sure if that was a failed attempt at gradually building the tension, or just a dull plot), and at first I tried taking advantage of the slow pace to go into more detail with Amy's training, and her getting to know the PPC. But then it ended up being slowly paced and overly long, which was sort of a compounded problem.
When I tried cutting down the scenes that I dealt with directly, or at least cutting them shorter, it just felt like it was being artificially rushed (probably only because I'd read the original fic in full, it might not have been noticeable to someone just reading the mission, but it was noticeable to me writing it). And there didn't seem to be any real need for the agents to rush it; those two were hardly the worst Sues the PPC has come across, mostly they just seemed to wander around the country spawning minis (and small craters from ballistic punctuation marks). From an in-universe point of view, I think it kind of makes sense for new agents to be sent out on slower paced stuff, to give them more time to learn what they need to know.
But yeah, I'll definitely try to keep a close on the pacing in future missions. Maybe I could've done better with this one.
Thanks for your comments.