Ooh, another Worm fan? by
firemagic
on 2015-03-19 01:58:00 UTC
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Man, I need to finish reading that lovely series. Have you seen the Weaver Dice Rules?
NEMESIS: Crackdown (Breaker, Shaker, levels I have not pondered)
Powers: Crackdown's powers are fairly simple. Crackdown can create a 'frailty field', where any large inorganic objects within become extremely delicate and prone to breaking apart. The exact amount of breakage depends on how strong the structure is to begin with, and how much Crackdown is focusing on it, but in general most objects can be shattered to bits by a touch.
Motive: Crackdown was a former practical-effects guy for movies, with a particular talent in buildings falling apart in explosions, Load-Bearing-Boss situations, and other such circumstances. However, when an earthquake struck as a result of a cape battle, Crackdown triggered and gained their powers. Upon seeing the damage that battles could do, Crackdown resolved to use their powers to help keep the collateral damage of battles to a minimum (along with beating up villains.)
Nemesis Status: Crackdown understands, to some extent, why Silica is upset, but thinks that he went too far in his grudge, considering that he's upset over accidents.
HERO: Sparkler (Striker 5)
POWERS: Sparkler's power is very very basic. She can, by touching objects, cause them to suddenly give off energy in the form of light, heat, or sound, or multiple at once. Essentially, she can grab a rock and turn it into a flashbang. Due to the Manton Effect, she can't do this to anything living, though.
MOTIVE: Sparkler just wants to be a classic hero, righting wrongs and doing good. Her powers require some finesse to be nonlethal, but she does her best with materials to keep things safe.
((yeah I'm not very good at motives/backstory today, hrm.))