Subject: Re: *puts on PG Hat*
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Posted on: 2016-04-07 16:18:00 UTC

Prompt Two

- "Bleeprin" misspelled and uncapitalized. You shouldn't need a beta to catch this.

- "Neuralyze" also misspelled. How did you get it right (if Britified) in the first prompt and so wrong here?

I reley on my spell-checker too much. I'll try to teach it PPC words.

- Really bizarre block of exposition about why Kelly thinks there's cat poop in the coffee, which is fine, and how she eventually learns otherwise, which is completely irrelevant to the situation at hand.

Too much Douglas Adams... gottit.


- Somewhere on the other side of Headquarters, Tzararrraaakekekena sneezed and then fell into a plot hole.

-- Um, no, sorry, I can't accept this. Agents falling into HQ because of what we presume are other people's plotholes is one thing, but an agent falling out of HQ just because her author blatantly doesn't want to write her anymore is pure laziness.

Correction, I didn't want to write her in the first place. I just needed someone who would force Kelly to do something, and as you see, Kelly would not put up with it.

I think I was too focused on being wacky. My taste is more towards the serious characters who don't cause the funny but react to it. Other than PPC missions, do you have any recommended reading or watching for realistic comedy?


Further to the point on characterization, if you really understand your characters, you ought to know or be able to figure out how they would behave in any given situation, up to and including any of the Permission prompts. If you can't do that, you need to work on your characters more, not to mention your basic scene-crafting abilities. Ignoring any scenario you don't like is not a solution to this problem if you want to write missions, where you have to creatively, but faithfully, interpret and present whatever your chosen target throws at you.

It's not ignoring a scenario that I don't like, I just honestly couldn't think of how to make some of these happen while they're in-character. Kelly isn't the type to do some of these things willingly, and I don't really want to pair her with someone who would force her. If the Orkan forces her to chase kids in the Nursery, Kelly is going to assassinate her as a Sue, and I'm not sure how to make that funny. I also don't know how to make her feel guilty about the Duty when she's quite the opposite.

I could try working from the prompts again, but I think it would be better if they were the starting scenarios instead of the destination. I'll also spend some time trying them in proper missions, though I still haven't found a good one for their first.

Can someone tell me how to remove the Deadpooling from this prompt? https://docs.google.com/document/d/1JMupRppXZDMecq6-rRsz8Z7kQQ-6nqAiad6vw_hB-H0/edit?usp=sharing

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