Subject: The problem(?) is goals.
Author:
Posted on: 2015-10-01 11:56:00 UTC

Let's take an example from last time we did this. There was a puzzle wherein you were stuck in a room where the door was only unlocked for one minute every hour, trying to turn the handle any other time would electrocute you, and all you had was a match and a rope that takes two hours to burn. Something along those lines.

The logic puzzle is 'how can you use a 2-hour rope to measure 1 hour?'. In that situation, there's not very many solutions (though it occurs to me that you might be able to make a pendulum...). But:

That wasn't the goal we were given. The goal was 'escape with only these things'. Following the unspoken rules (you must escape by timing one hour) is... silly.

You, the puzzle creator, get to set the stage. You say what the building is like. You say what the guards will or won't do. You say how many questions we're allowed to ask. And a solution like 'I repeatedly ask the guards the same question until they crack and answer it anyway' would go against the spirit of the puzzle, absolutely.

But doing something that the puzzler didn't account for? That's fair game, as far as I'm concerned.

~

Since this is supposed to be a practical thread, not just a theory one: here, have a puzzle.

You are on a classic desert island - a small 'hill' of sand surrounded entirely by deep water, clear out to the horizon. A single coconut palm grows on the island. You have nothing else except the clothes you were wearing when you came there. There is no ship in sight (nor the wreckage of one), but you know that ships can appear briefly on the horizon at irregular intervals.

Escape.


I have a solution in mind. I won't tell you yours is wrong, though. ;)

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