Subject: More ambush, less battle?
Author:
Posted on: 2015-08-21 18:28:00 UTC
I like your point about people building agents to actually fight Sues and Stus. I too rather enjoy the sneaky, assassin-style killings, the ones where agents who are smart, tough, or just plain creative win out over the powerful but bland Suvians.
Voluntarily going toe-to-toe with a Sue or Stu is... inadvisable at best, both in terms of narrative and in terms of common sense. Some Sues/Stus are so two-dimensional that they won't even resist when you shoot them through the heart, but not every one of them is like that. Some are warriors who are actually seen using their warrior skillz. If you're smart, you don't want to deal with that.
Here's the trouble: You have to charge the Sue/Stu while they're alive, and charging them takes time. So you can't just use a sniper rifle or a heat-seeking missile or whatever and kill them outright.
I think we need more creativity when it comes to disabling them before charging them, and I think we need to focus on having our well-developed agents fight in creative ways against the blandly overpowered Suvians--we need to demonstrate that a well-written character has the flexibility and wiles to win against a Suvian *in an unfair fight*--which is unfair in the agent's favor because the agent has set up the fight to be unfair, to begin with, and the Suvian simply doesn't anticipate that anyone who isn't at their power level could possibly be a threat.
Not that plans don't go wrong sometimes. Sometimes, agents have to fight a Sue straight up. But most agents--even ESAS dealing with godmoders--should not be actually planning on simply overpowering their targets. That's boring, and it goes against the point of an assassination, which is to show that well-written characters in the hands of a good writer can beat raw power and reality-bending without becoming Sued themselves.