Subject: Highly unlikely to ever use, but...
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Posted on: 2017-03-29 10:17:00 UTC

HYPNO (Psychic)
-Metronome
-Assist
-Skill Swap
-Future Sight

GOLEM (Rock/Ground)
-Metronome
-Explosion
-Hidden Power (Electric)
-Magnitude

TOGEKISS (Fairy/Flying)
-Metronome
-Fling
-Covet
-Telekinesis

SPINDA (Normal)
-Metronome
-Teeter Dance
-Hidden Power (Ghost)
-Last Resort

HITMONCHAN (Fighting)
-Metronome
-Mega Kick
-Role Play
-Mimic

LUDICOLO (Grass/Water)
-Metronome
-Knock Off
-Attract
-Snore

The theme here, of course, is 'I have no idea what's happening'. All six Pokemon lean heavily on Metronome, but also have other specialities/reasons they're bewildering:

-Hypno will nick your Ability, chuck another monster's move at you, and then you get hit out of nowhere by the attack you were too confused to remember it used.
-Golem will hit you with the RNG of attack strength, then suddenly lightning - and then it explodes, probably while you're a Ghost-type and can't be hit by it.
-Togekiss will chuck its item at you, nick yours to replace it, then levitate you into the air and hit you with Metronome three times for mostly-guaranteed hits.
-Spinda will literally confuse you, turn into a ghost to hit you, and then out of nowhere hit you with massive power.
-Hitmonchan will copy your moves and your ability - and then kick you, because it's also roleplaying as Hitmonlee today.
-Ludicolo will make you love it, throw your item away, and come after you if you try to put it to sleep.

They say the world's greatest swordsman doesn't fear the world's second-greatest swordsman - he fears the world's worst, because he has no idea what the idiot will do.

Well, this is Team Worst Swordsman. They could be anything.

hS

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