Subject: Eeeep! Wait... are we talking in terms of lore or gameplay?
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Posted on: 2017-02-27 17:04:00 UTC

Because the latter it's pretty darn sweet - the combat is simple, the open world is really neat and the Nemesis System is arguably the best element the studio had done: it ranks the Uruks in sections, each led by a Warchief or a Captain and if you take one out an Uruk of lower status will be promoted to the spot if you take too long or die.

As far as I know, some criticism was aimed at the story and boss battles. I know one Grump here (coughDescough) who is not the fan of the game's story connecting to the lore.

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