Subject: Paper Mario was, at its core, an RPG.
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Posted on: 2016-08-05 13:27:00 UTC

Mario levelled up, gained companions, explored large worlds filled with NPCs, and the game actually had a concrete plot and chapters had interesting twists: for example, the Glitz Pit and Excess Express chapters in TTYD and the Shy Guy toybox of PM1 stand out in particular. It was fun-- and your companions made the ride even more memorable.

SPM was a platformer/RPG hybrid. Not a terrible game-- I actually like it-- but I wanted a bit more focus on the RPG side of things.

With Sticker Star, we have none of the above. No levelling up, combat is entirely item-based, no companions, no complex plot like the previous instalments, no open world to explore. I was promised an RPG-- instead, I felt cheated.

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