Apologies, but I am having prompts troubles. by
Makkara
on 2017-12-12 00:12:00 UTC
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I got "one partner gives up something important for the other" or something like that.
I'm thinking that Tocly gives up her "Ring of the Tortoise" by passing it off as a Suevian important jewelery.
I'm having trouble figuring out what Maddie would want from the general store that would be that valuable... she can get media from the library, Tocly has enough weapons to loan her a good one, it would take a lot of junk food to be worth trying to trade a heavy ring for...
I guess it doesn't fufill the prompt because it's not important to Tocly. She was just holding onto it because she wasn't sure about the armor/ defense tradeoff.
What I'm getting from the prompt is a chance for Tocly to describe the quest where she go the ring.
Apologies and a little bit of Permission Discussion by
Makkara
on 2017-12-09 19:30:00 UTC
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I just read the talk page on Permission.
I apologize for asking for public feedback on my character concept. I didn't realize that was wrong.
***
It seems like people were talking about making the page easier to read by making it more concise? Right now, there seems to be a lot of information and I can see someone missing something important because it's buried. Or just forgetting something because there's so much to absorb even if they do read every word.
Someone also mentioned that it was confusing? I can see them getting caught up on whether or not you need to use the prompts because the FAQ seems to indicate that it's okay not to use them but people would rather that you did use them. Is it leftover from an old version of the process? (I think I once read a complaint that all the requests started sounding the same because of the prompts.)
I don't have any examples handy, but it the past I've had an idea for something to happen, and the story turns away from that moment for something completely different but good. Well, my Supernatural fic was going to end one way, but that changed when I haven't even gotten to that scene, and it will probably change again. One story that I didn't write down was about something in the middle of the ocean that caused all sea life to leave and a ship going to investigate. All I could come up with was a story about two sailors watching dolphins and talking about their families with no mention about the phenomenon they were going to go study.
The first prompt I rolled had me a bit worried because I really couldn't figure out how my characters were going to do one and the other one is possible but I have reasons to reject it. I found another prompt set where I feel I could try both of them. (I won't go into more detail unless you agree to ignore the cheating.)
I was going to say "be careful with meta" but then... by
twistedwindowpane
on 2017-12-08 01:24:00 UTC
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I realized that most of the overpowered meta characters are the ones that can actually manipulate the world outside the game, and that where you're going is a good direction to go with it. However, characters can also be Mary Sue or just really annoying when they only are aware of everything else, so you have to set a good limit for how much your character knows (or has a gut feeling to do, guessing by your word choice) that the player knows. For instance, if the player uses online guides, from my perspective, she should know some of the strategies the player picks up, but nothing about whatever NPCs there are that she didn't learn from in-universe experiences (motives, etc.) I remember being part of a collaborative work back on Scratch where I (deciding to function as a villain) stated my in-universe motives in the comments of a project and another guy (functioning as a prominent protagonist) made his in-universe self know them a couple remixes later, even though I hadn't said anything in-universe about them. It wiped out all the drama and conflict of the side plot that I wanted to create in the span of one line of dialogue, and it was just frustrating. So yeah. Don't make your character know any NPC's motivations, that's Sue territory.
The whole thing about saves and reloads is tricky territory to navigate. I suggest you analyze some Undertale characters, canon and original, to get a feel of where that works and where it doesn't.
I do like where you're going with the gut-instinct thing (and if that's not what you were going for, then consider that my suggestion!) This seems like an interesting idea for a character, and I have a feeling that since we all care about how well we write, this will come out well (even if you must make a few errors to get there.)
-Twistey
Ooh! Ooh! I have some ideas! by
Pasty Greens
on 2017-12-07 22:55:00 UTC
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Part of it depends on how meta you want her to be and how YOU want to write it, what you feel comfortable with and such. It would be tricky to be in a situation that you can't describe very well in words, despite it working out in your head.
On one side of the scale is strange compulsions and urges. She might say something like, "The other day, I had this strange urge to dash through a dangerous part of the world. Most of the monsters there would have killed me, but I just did it. I don't know why. I stumbled upon a flight point, which was convenient, but I couldn't think of anything else to do so I went home."
Then in the middle is the Dark Legacy stuff. She would know stuff respawning, debuffs, and corpse running, but not that she's part of a game. It would just be everyday to her. In the real world, she might say something like "Wow, everything's open-world! There aren't any instance portals or loading time!" She'd sort of blank out and forget what she was talking about and say she went AFK, or she might get drunk and pass out, then say that she disconnected.
On the other side, there's full awareness. Maybe she knows that she's being controlled and just assumes that this is life, or she resents her player. When the servers go offline, she complains with other characters about level grinding and how she really wants a new transmog.
Or maybe she's the only one who knows she's a game character. She would walk up to a random guy and say, "Hey, your gearscore is awful" and he would just walk away and say she was crazy. She would be one of those people who goes to bars and says to random people, "Do you ever wonder if you're a character in a game, and your choices are being made by someone else?" before being kicked out after the seventeenth time. Basically the resident crazy person/conspiracy theorist.
Beta request by
Makkara
on 2017-12-06 20:18:00 UTC
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It's for Supernatural. I don't have a strict time when it happens, but it's before they meet Castiel.
I'm basing the story off of https://www.e-reading.club/chapter.php/80526/12/McCaffrey-Getoffthe_Unicorn.html
It's not done, but I have a feeling that what I have is garbage and needs serious re-working before I continue.
Also, the research I'm doing kinda makes me thing that Anne didn't spend much time researching that short story. I'm hoping no one notices the mistakes.