Subject: Ugh, isn't it, though?
Author:
Posted on: 2017-12-06 08:23:00 UTC
I think the key is not lining things up directly in front of each other - you lose the depth. If Gall had her arm slightly bent, or her arm at a slight up/down angle (which people generally do - holding your arm straight out horizontally feels very unnatural, though I guess less so when you're swinging a heavy object), you'd be able to see part of it and avoid the 'maceborg' look. (The way the shading on the side of the mace joins with the armour to look like scar tissue doesn't help... ;))
Apart from that, I was immediately drawn to the hair and the (visible) hand. I know the hair is only roughly sketched in - you can see the shape of her skull under it - but if you ignore that construction line, I think it looks very good. It speaks to her character, and actually looks curly. (Is that a braid behind her ear? It kind of looks like one; I might need to crib that sometime.)
As to her hand, it's good! I think the shading might be slightly off - it looks like she's got a substantial pad on the non-thumb side, which I don't think is right? - but that's nitpicky; just looking at it, it'd good.
I feel like there's something going on with her armour, which I think comes from treating it like cloth. You've got it near enough in the plane of the page at the shoulders, but skewed round with her hips further down; a solid plate (metal or leather) wouldn't do that. It would... I guess it would ride up on the back shoulder? Not sure.
In contrast, the skirt works very well, and (though they're only loosely sketched) her legs also worked out. They look leg-shaped, and capture the dynamism of her movement.
hS