Seriously, she just kinda showed up. by
twistedwindowpane
on 2017-08-31 23:48:00 UTC
Reply
Twizzy: *zaps random people except for me*
Twistey: [calmly fighting with Huinesoron] This is a lot better now that I know you're not quite as overbearing as I thought you were earlier. Heh. Maybe just for fun, though, I'll still jump on threads and start up a bunch of Looney Tunes-style antics to see what happens.
Twizzy: Wait, he was a bad guy?
Twistey: NO LET ME EXPLAIN-
Twizzy: *zaps Huinesoron a bunch*
-Twistey (who is sorry, but she had to :P)
SIDETRACK by
Huinesoron
on 2017-08-31 20:20:00 UTC
Reply
I bet it wouldn't be too hard to invent a surrealist game from Voynich.
Okay, ground rule: you can only use things found on the manuscript itself. No English text, no numbers. Pages are numbered as per the Wikipedia table (at the bottom of the Description section; you need to expand it if you're on a desktop PC.)
158 is your world map. Nine zones, which can be moved between via the links. The mountains extending out from the corner zones are Cluedo-like passages, leading to the opposite corners.
The Herbal section (most of the book, example which appears to be Silphium) and the Pharmaceutical (161-165, 175-182, example) are obviously the core of the game. The goal is to collect enough Herbal cards which look vaguely like those on one of the five Pharmaceutical cards shown face-up to make that potion.
The Zodiac pages (128-134, example) are your character cards. The 'nymphs' around your player are what you have to treat with the potions; the number you've managed to treat determines what you can do with...
The Biological section (135-154, example. These are blocks you can throw in the way of your opponents; the trick is that you need to have treated (on your Zodiac card) the number of 'nymphs' in the Biological card in order to use it. Every player has a full set of Biological cards; once deployed, they stay on the board until broken past. You can deploy one per turn.
The Astronomical (122-124, example) and Cosmological (125-127, 156, 157) sections are what you use to break past the Biological/Nymph sections. If blocked by one (that isn't your own colour), you draw an Astro card. You then use the words/letters printed on the Herbal cards in your hand to try and spell at least three words on the Astro card. If you succeed, congrats! You break the Biological and get past.
You pick up five Herbals every time you step into a new zone on the board. Your goal is to have all of your opponents pinned between two of your Biological cards, while you stand in the central section.
As for the final Recipe section (183-205)? That's the purported rules. You hand them to new players and say 'make sure you read them thoroughly before we start'. :D The actual rules are conveyed purely through word-of-mouth.
So, whaddaya think? Playable?
hS
*to Lou* Oh, you know. by
Jenni Robinson
on 2017-08-31 19:42:00 UTC
Reply
Work, playdates, occasionally saving my friends from their own idiotic ideas. The usual. And yes, Henry's great, thank you! ^_^ He's... wait, speaking of the timeline, are we doing this in real time, or storyline time? 'Cause if we're in storyline time, it's still mid-2016 and he's seven and everyone is fine, thanks for asking. Otherwise he's eight, and I don't wanna talk about it. Spoilers.
So, uh, you should definitely have Diane in the Buds! It's the closest thing to a normal childhood experience anyone is likely to get around here, and yes, children interacting with other children is a very good thing. Teaches important life skills like sharing, tolerance for those who are different from you, not always getting your way, viewing the utterly bizarre as commonplace and normal...
Speaking of which. *eyeballs head!Thoth* If we're doing 2004, is this gonna turn into one of those things where we gang up on the puffed-up edgelord and subject him to our nonsense until he gives up and caves to the authors' desire for either lighthearted silly fluff or unending angst, with practically no middle ground whatsoever? 'Cause I've had my share, seriously.
On the other hand, if we go pre-2004, I can always break out the semi-phenomenal, nearly cosmic powers on his grimdark butt. *g*
Neshomeh: *reenters the chat* No need, I've got this covered. I found John Oliver's salmon cannon! Sure, it's anachronistic, but so very appropriate. WHOOSHH! *starts firing salmon at everyone indiscriminately* Mweeheeheehee!
Jenni: *facepalm* Sweet Powers...