Subject: Okay. Now explain why. {= >
Author:
Posted on: 2019-02-17 01:45:00 UTC
Go on, then, you cheeky blighter. Why do those greetings match with those characters? {= P
~Neshomeh
Subject: Okay. Now explain why. {= >
Author:
Posted on: 2019-02-17 01:45:00 UTC
Go on, then, you cheeky blighter. Why do those greetings match with those characters? {= P
~Neshomeh
I've been creating characters for as long as I can remember. The problem arises when I try to write them into stories, where I find that all the dialogue sounds the same no matter who is saying it.
Do you have any advice on how to create distinct character voices? Because I could use some. Thanks.
http://springhole.net/writing/character-voices-and-slang.htm
Feel free to check out the rest of this writing site too. It's a good site.
-Twistey
I mean, they covered all the same points I did, so obviously I'm they're intelligent and know what I'm they're talking about. ^_~
But seriously, the site as a whole looks like a fantastic resource. Thanks for sharing it!
~Neshomeh
Actually, first, allow me to refer you to PoorCynic's workshops on characters and speech. There's a ton of good advice in there, and it'll save my fingers. ^^
Now, to elaborate a bit on what's in there: how do you determine what unique word choices to give your characters? PC touches on this a little—a coarse character may swear a lot, a sociology student will talk differently than a high-school educated person, etc. But what does that mean?
Here are three things to consider when finding your character's voice.
1. Background
Where did your character grow up? What kind of language and speech cadences did they hear around them as a child? Someone from a big city might speak more briskly, use more blunt language, and use choppier sentences than someone from the rural South, where life happens in less of a hurry and more emphasis is placed on manners than rapid conveyance of information. People from different countries, who may or may not have English as their first language, also speak with different rhythms, variant vocabulary, and possibly nonstandard grammar (following the habits of their first language).
Also, some families are more inclined to get loud with each other than others. You can convey intensity of speech with shorter, simpler sentences without having to resort to lots of italics and exclamation marks, but you can use those tools (sparingly) to set one character apart from another, too.
2. Education
This is a biggie. How much, where, and how your character was educated is possibly the biggest influence on how they speak as an adult, because like the clothes we wear, it's a huge part of how we choose to present ourselves to others—although, in moments of great stress or excitement, people tend to revert to the mannerisms they learned as a child.
A quick way to set a highly educated person apart from a less educated person is the percentage of Latin- and Greek-derived words they use. Someone with a college-level education knows more of the fancy Latinate synonyms to the simple Anglo-Saxon building blocks of English, and uses them naturally. They'll also speak with stricter grammar than someone who has never known or cared what a split infinitive is.
It's important to note here that "less educated" does not mean less intelligent. Intelligence is reflected in one's ability to process information and make good decisions about what to do with it. The more world experience you have, the easier this gets, but just because someone has lived a more isolated, less complex life does not make them stupid.
The exact kind of education your character to has will influence their way of thinking, and therefore their way of speaking, even further. That sociology student thinks and expresses themself in sociology terms. A movie director thinks in terms of cinema. A politician (theoretically) is always thinking about the impact their speech will have on people's perception of them. A self-taught entrepreneur will also have self-made speech habits, drawing from the books they've read and the people they know.
The point here is that people learn to speak in ways that most effectively convey their interests (helps us make friends), and status (we all value this to some extent), and intent (helps us get what we want) to the people around them. An educated person who has learned to communicate with similarly educated people has a different set of tools for doing this than a less educated person who has learned to communicate with less educated people.
3. Personality
This is perhaps the finest level of refinement when it comes to speech. A character's background and education give them certain tools in their linguistic toolbox. Their personality determines when and how they choose to use those tools. A selfish person might talk about themself most of the time and use the highest status speech they know to impress. A considerate person listens to and asks relevant questions of others, and leaves themself out of it. A happy, excitable person has a faster cadence and uses shorter, bubblier words than a taciturn one.
Personality determines the amount of swearing one chooses to use, whereas their background and education determine exactly how they do it.
Personal interests and hobbies can influence the figurative language a character uses. Someone who loves music may use musical metaphors and similes. Someone who loves math may explain things in terms of equations and functions. Someone who loves The Lord of the Rings may quote the books and/or films to make a point.
And so on, and so forth.
I hope that helps! Speech is complex, because it's completely wrapped up in the sociology and psychology of human beings. To really understand it, you have to understand people. It's hard, but you can get pretty far just by listening attentively to how other people talk and paying attention to how other writers do dialogue. Personally, it's my favorite thing to write, and I've put a lot of thought into it. I'm happy to talk about it more if you have more questions. ^^
~Neshomeh
Me being me, I haven't stopped thinking about this topic, and it occurred to me that an excellent demonstration of how complex writing speech gets is the vast number of options you have when it comes to a simple greeting. Rather than trying to discuss them all, though, I'm going to give you five, and you (if you so choose) will respond with what you infer about the speaker, based on their choice of greeting alone.
We'll assume each speaker has just been greeted by a neutral-to-friendly but unknown person in a neutral setting, such as a social gathering, where it would not be weird for someone to strike up a conversation.
1. Hail and well met.
2. Good afternoon.
3. Hi!
4. Yo, what's up?
5. What do you want?
So, what can you tell about each of these speakers? There's no one right answer, so don't be shy! The point is here to flex your mental muscles and to demonstrate just how powerful word choice (and punctuation!) is. {= )
~Neshomeh
1/ An extremely socially inept Scot who's aware that you're supposed to talk about the weather, but not really anything else. They slipped up on the last word, and were actually just saying what was outside: "Hail, and well wet."
2/ Agent Smith. We've missed you.
3/ A McDonald's employee who's been working far too many shifts and had to bite down on "Can I help?".
4/ This is the CAPTCHA entry; no-one talks like that in 2019.
5/ The organiser of the protest. It's not actually a greeting, it's the first part of a chant. Soon, they will be asking When Do You Want It.
hS
You and Thoth (and S.M.F., even) seem to have come up with sort of external answers to who these speakers are, whereas what I had in mind when I chose them was all about internal mood and general demeanor. The responses are arranged on a rough scale of formality to informality, with (possibly) inappropriate extremes on both ends and varying degrees of sociability. I think you both touched on the internals indirectly, Thoth more directly in his "Why" response, but perhaps at first you took it as a given or weren't really aware of perceiving it? Or just weren't taking the thing seriously? {= P
You both came up with sets of five very different characters based on a very little sample of speech, though, and if you wanted to, you could probably keep writing speech in their voices without much chance of confusing one for the other. Well, excepting the CAPTCHA and the Generic Shopkeeper NPC, which probably don't have much else to say. Why'd you guys balk at seeing those speakers as real people, but not as much at the others? You might want to examine your biases a little. If we're not careful, we humans are very good at making snap judgements about other people based on how differently from us they talk. {= )
Anyway... I do hope this was at least a little bit helpful to SunAndMoon. Or anyone.
~Neshomeh
I'll assume a modern, Western setting for all of these, for Consistency(TM).
1. Hail and well met.
This person is an introvert, playing up their misfit nature as a defense mechanism: 'you can't make fun of me if I'm over-the-top about it'. They're liable to get worn out by the effort of social interaction, so will become more and more withdrawn as the event goes on.
2. Good afternoon.
This person is exquisitely uncomfortable. They're younger than most people around them, and feel like they need to make a good impression on everybody. There's no end goal to that: that's just how they approach social settings like this.
3. Hi!
This person is just a bit too cheerful to be believable; I think it's because they don't immediately follow up with a perky question. They've had a bad day, on a personal level (an argument with a friend, maybe?) and are now deliberately trying to quash it and Just Enjoy Themselves.
4. Yo, what's up?
This person is stuck in the '90s is very distracted: they've given the stranger a response they'd normally give to a friend. I think they're waiting for someone. They're the sort of person who gets an idea of what's going to happen ('I'm meeting this person') and won't settle down until reality matches their plans.
(And for the record, it's the combination of dated slang 'yo' with Budweiser advert 'wazzup'.)
5. What do you want?
This person dooooesn't want to be here. This isn't their sort of event (though they are generally socially capable and do have events they would enjoy), and they have no inclination to pretend it is. I'm inclined to say they've been dragged there by a family member - not a friend or loved one (who they wouldn't want to upset), or a colleague or something (who they'd want to keep in the good books of). Someone they are perfectly happy knowing they hate it.
hS
>Or just weren't taking the thing seriously?
Oh, I just wasn't taking it seriously. At all. :-P
>Why'd you guys balk at seeing those speakers as real people, but not as much at the others?
I didn't, actually. I thought of a ton of real characters that could be. I just thought that answer was funnier than any of the other ones I could give.
:-P
1: Probably an Ultima character desperately trying to get over their crippling addiction to bad Old English and gratuitous thees and thous.
2: Depends on tone, but I think it's Calliope. She's either had a tiring day, or she's plotting something. Or both.
3: A dog has just learned how to speak and he's terribly excited about it.
4: Cú Chulainn? What're you doing here?
5: I doff my hat to this poor fellow, he's been afflicted by RPG Shopkeeper Syndrome. Once he was a normal man, but the disease had taken its toll, eroding his personality until all he's able to do is sell them things. Sad, really.
...Ooh, I wonder if he has a +3 sword. :-P
Go on, then, you cheeky blighter. Why do those greetings match with those characters? {= P
~Neshomeh
I matched #1 to Ultima because Ultima really is infamous for its gratuitous poorly-written ye olde English. It's... truly a sight to behold, even in the games less afflicted by it.
As for #2... that's just a greeting Cal uses a lot—and just to be clear, I don't mean anyone fictional, I mean our Cal—particularly in the one soft voice that indicates Danger if she's DMing for you. :-P
#3 just sounds... really excited. And goofy. And... I dunno. Just imagine it coming out of a corgi's mouth! It's so adorable!
#4... yeah, that's just how Lancer talks in Fate. Well, close enough, anyways. Dude's pretty chill and zen and all that when he's not murdering people.
#5 is entirely a joke, and also a tense trainwreck. Sorry, I was tired and typing on my phone at the time. But yeah, in a lot of RPGs, shopkeepers have no personality and their sole purpose in life is to ask what you want and then sell it to you. It made sense at the time...
Thank you for contributing to this teaching moment. {= )
You could, perhaps, continue by writing what each of them says next? I dunno, I'm making this up as I go. ^_^
~Neshomeh
They could all plausibly be wizards! 'Hail and well met.' is just the most formal construction.
... Well, and five could also be the Lone Power being annoyed by a wizard. ;)
Pretty clear who is speaking and whom they're addressing in that instance. *g*
~Neshomeh
Come up with a few personality traits and a backstory. These can be very simple (cynical, parents killed in freak knitting accident) or incredibly detailed. But having something to focus and build around helps a ton. From there, you can develop outwards as you write until you have something fully fleshed out.
IIRC (bitter, deadpan, serious, cold, typical Thousand Son) was Thoth's original attribute/backstory list, if you're curious.