Subject: In similar vein...
Author:
Posted on: 2019-01-27 05:26:00 UTC

Here's a six-stack party, known from the Realms to the Reaches as Wanted: Dead Or Deader Enemies of His Majesty Balazebal the Last, Ever-King and High Lord of Meadowkeep the League of the Weald.

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Sander Truman (Paladin, Oath of Vengeance, Str): Truman came to his devotional orders comparatively late in life, after having been a loyal servant of King Balazebal the Last for several decades and becoming the seneschal of one of the Ever-King's Outer Orders, the parades of mounted knights that kept the peace of Meadowkeep. He became struck with both religious visions and deep disillusionment with the rule of the Ever-King, and now walks the Grass Sea in a harness of thick platemail, bringing Forgiveness to bear against his newfound foes. Yes, that's a Discworld reference. However, he does not channel his divine powers through heroic speeches and suchlike, as do so many other paladins; Sander is a man of action, and uses sheer strength of arm to channel the powers of his god into the Material Plane. As might be gathered from this, he's not the healing kind of paladin. Much more the "smite everything in a wide radius" kind.

Cassandra Jane (Rogue, Arcane Trickster, Dex): While Sander merely adopted life as an outlaw in the Grass Sea, Cassandra was born in it. Moulded by it. She dashes and dances through the huge plains, her sheer speed and fluid movement hiding the Dancer spells that have kept the Free Peoples safe from the wrath of the Ever-King and his forces. Well, safe-ish. The movements of her long knives through the air form runes of power that cast forth the raw power of magic against her enemies. She is unaware of Sander's past as a leader of the Outer Orders, and perhaps that is for the best.

Young Cassie (Cleric, Life Domain, Con): Being any kind of cleric, aside from as part of the Faith of the Ever-King, is a risky business in the lands ruled by Balazebal the Last. The other gods, the old ways, they are a threat to the Ever-King's power over the Grass Sea, and as such he has declared that those who worship them openly to have forfeited their right to citizenship and clemency. Despite this, and despite having been captured at a very tender age and imprisoned for her crimes in the White Rooms of the Everhold, Young Cassie is secure in her faith. She was kind to the other victims, tending their wounds and easing their pains and passings. After ten years, the maximum sentence under the Ever-King's inviolable law for one of her age when sentenced (and he's as draconian with his own forces as he is with his subjects), she was thrown out into the world with a dirty shift and more scars than a regiment of soldiers. She made her living wandering the world, using her divine magic to try and heal the world around her and make it just that bit more bearable for everyone else. She learned to cast her spells through iron-hard patience and resolute resistance to pain; perhaps there are easier ways, but these are the ones she knows, and her flagellant's knotted lash makes a more than serviceable morning-star as well when she's forced into a fight.

Dr. Cassiopeia (Wizard, Lore Master, Int): The caravans of Free Peoples aren't often home to academics; knowledge, especially of the arcane, is tightly restricted by the Ever-King. The good Doctor, however, is an exception. A willowy woman wearing a scholar's robes and fussy little spectacles, she's far more devious than her scatterbrained-professor image suggests. A long-time though subtle dissident, she completed all stages of her thaumaturgical education and proceeded to fake her own death twenty years ago in an unfortunate Fireball accident that demolished her laboratory. She's been living with the Free Peoples ever since, her eladrin heritage now able to be displayed freely without fear of reprisals from the Ever-King's various Orders. The Outer Orders might bear sword and lance and burning brands, but the City Orders wield terror and paranoia like a subtle knife.

The Witch of the Heath (Druid, Circle of Dreams, Wis): The most obviously inhuman of the League's members - and by definition the one whose appearance must be the most heavily disguised, whether as a human or as a slave - the Witch desires no name beyond her title. She hails from the Realms, on the northern borders of the great Grass Sea, whose great cities and rugged landscape are beyond the reach of the King's Seal... for now. She embarked early in her life upon a vision quest through the Grass Sea, and moved from hill to hill becoming one with with the world around her. She is a firbolg, and tall for her kind, reaching over eleven feet tall when she stands unbowed. She rarely does, though, preferring to hide under voluminous hard-wearing countrywomen's clothes. She holds a connection to the Feywild, known to her and her people as the Other Place, and uses it to salve wounds and soothe souls within the battered bands of Free Peoples after skirmishes with Balazebal's forces. Her staff is bedecked with charms and fetishes that aid her in drawing upon the power of the Other Place. Of particular note in this regard is the enormous flint hagstone lashed to the top; not only is it a direct, if small, gate to the Feywild, it allows her to use that staff as an eminently serviceable warhammer when a suitable occasion arises, such as if a knight of the Outer Orders is charging at her in full platemail with callous disregard for his own safety or the integrity of his spine.

CJ (Warlock, Great Old One Patron, Pact of the Tome, Cha): The lissom and androgynous CJ likes to think they cut a mysterious figure. Indeed, they like to think it makes them an interesting prospect, as does the tight leggings, corset, and other items of clothing that involve simultaneously too much black leather and a grossly insufficient amount of same. Their face is painted with kohled eyes, their hair spiked into elaborate patterns, their manicured nails alternating between night-black and rich red. It's a dark appearance, and yet, their aasimar heritage comes from the same life-giving goddess that inspires Young Cassie's faith. CJ likes to think they're a master of witty repartee as well, words cutting like the rapier at their hip that hangs from three sword belts at once. The League lets them have their fun, though, because the rest of the League knows what's under the piratical shirt. Young Cassie and them are more alike than either dares admit to the other. Both bear scars from the Ever-King's White Rooms, though poor CJ doesn't sport as many on their flesh. No, their scars are mental, born from bombardment with mind-shattering magics in an attempt to make them into an agent of the Last King. Their wings were torn from their back and the wounds burned with hot irons. As their mind failed, though, some vast and nameless THING reached out through space and time and gently touched their psyche, letting them escape with a morsel of the THING's power. That was what took them back from the edge of despair at their mutilated body. What took them there was the message burned into skin and soul and brain, each letter screaming loud as a clash of armies in her head: You Volunteered.

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Hope this is interesting. =]

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