Subject: Thoth Reviews: Fate Stay/Night
Author:
Posted on: 2018-11-11 15:29:00 UTC
Yes, for once I'm not just posting rambling pointless thoughts but an actual proper review of something. I mean, technically, I already sort of covered this in brief when I talked about Unlimited Blade Works and Watchmen, but I'm gonna do it properly now.
Before we begin, I should note that I will try to spoil as little as humanly possible here, especially for Unlimited Blade Works and Heaven's Feel, which citizens of the board are more likely to care about spoilers for. I should also note that this review is rated PG-13 for frank, non-graphic discussion of sex. Now that we've got that out of the way, I can start.
Fate, as most boarders are probably aware, is a property from Japan that is so sprawling and convoluted it could probably give Homestuck a run for its money. Okay, maybe it's not quite that bad, but the unofficial timeline uses the phrase "Alternate Universe" like most people use a comma, so that's the kind of thing we're getting into here.
What I'm talking about today is the work that began it all: Fate Stay/Night, the 2004 visual. Not to be confused with the anime adaptation by Studio DEEN of the same name, or the anime adaptation by Studio Ufotable, Fate Stay/Night: Unlimited Blade Works, which adapts the second path through the visual novel... okay, I'm getting ahead of myself. The point is, if you're thinking "hey, I saw Fate, and that isn't what happened!" it's possible the adaptation you watched diverged from the source material there. Then again, it's equally possible that I just forgot something or got something wrong: I've been playing/reading this thing for months, and while I read through an LP to refresh my memory a bit, things still get a bit hazy sometimes.
So, I guess the first thing I should do is give a plot synopsis, or at least try to, because Fate is a proper visual novel, and thus a glorious mess of branching paths. In brief, however, Fate is the story of Shirou Emiya, a high school student living on his own after his adopted father passed away. Shirou was rescued by this father in the aftermath of a horrific accident in which his entire neighborhood burned to the ground, of which he was the only survivor, and idolized him greatly. To this end, he is attempting to follow in his father's footsteps by learning magic, despite his distinct lack of talent in the area. He aspires, one day, to become a superhero, or a "hero of justice," to save everyone around him.
Through a series of remarkable accidents and coincidences, Shirou is drawn in as a participant in the Fifth Holy Grail War, a seven-way no-holds-barred battle to the death between seven mages, known as "Masters." They fight using "Servants," magical reincarnations of heroes of myth and legend, each cast into one of seven classes, with the aspects reflecting that class within them brought to the fore. The winner receives the Holy Grail, a magical artifact that is said to be able to grant any wish of whoever obtains it.
With his mysterious Servant, Saber, a female knight (who is really Xvat Neguhe—Yes, I'm rot13ing that just in case, although anyone who's had contact with Fate probably already knows exactly who Saber is), Shirou endeavors to win the Holy Grail War, at the very least so that masters who may be entirely more sinister won't. Also he tries to... y'know. Survive, despite being a pathetic weakling relative to everyone else in the war.
From here, the story branches in three different directions: The Fate route, which delves into Saber and her background; the Unlimited Blade Works route, which explores Shirou's classmate, fellow master and terrifyingly-powerful-mage Tohsaka Rin (Note: Rin is her first name. Yes, the translation I read, Shirou has his first name first and Rin has her last name first. Don't ask me why), as well as her even more mysterious servant, Archer; and the Heaven's Feel route, which is about Shirou's lifelong friend, Sakura and her family, the Matous.
I'm going to tackle each route in turn, but before I do, I need to address the elephant in the room. You may have noticed that each route is defined by a girl. And... yeaaah... that's not a coincidence. Upon release, Fate Stay/Night was classified as an eroge: at least one defining part of each route, in this original incarnation, was which girl Shirou would have sex with. This isn't the version I played: in 2012, Fate was rereleased on PC as Fate Stay/Night [Realta Nua], which is a port of the PS2 and PS Vita version with updated graphics, extra goodies, and with the sex scenes replaced with non-sexual alt scenes. This version is vastly, vastly superior, even if you're down with sex, and I'd like to take a moment to talk about why.
Quite simply, the original game's sex scenes didn't add anything to the experience. In fact, in a lot of ways, they made it worse. They were shoddily written, poorly integrated, and it kinda generally felt like the team was thinking of contrived reasons to insert them that weakened the game's story. Maybe they were doing it so that the game would sell better. Maybe they felt like that was what was expected of visual novels. Maybe it was because it was their first commercial release, and the Doujin (fan/hobbyist) software scene is famously sexual. Either way, the sexual aspects of Type-Moon's work would continue to be like this until a few years down the line, when they finally realized that they didn't actually need to put sex in their VNs and stopped doing it. And There Was Much Rejoicing.
Even in their absence, the sex scenes still leave a scar on the series, and if you're wondering about a really dumb plot contrivance resulting in some weird imagery, it probably has something to do with that (DRAGON! Fate fans, you know what I'm talking about). It also impacted the development of Fate in other ways: in the original draft, Shirou was girl and Saber was a guy (a very very handsome guy... but I digress), and at least one of them had a radically different personality, and the whole premise was fundamentally different in some rather dramatic ways. As awesome as a lot of that draft was (and I've read the bits of it that were made public), Fate just wouldn't be the same without Shirou.
Anyways, let's just get down to the routes, shall we?
Fate Route
The Fate route in Fate Stay/Night is the first route you play. And while the author refuses to tell us which route is the "right" route, my money's on this one.
It chronicles Shirou's relationship with Saber, as master and servant, and as individuals. We're also introduced to the Holy Grail war and the cast and characters that we'll be playing with through the entire game, the magic system of Fate, and who Shirou is as a person. But I'll get more into that bit later, because first we have to talk about Saber.
Saber is... well, Saber's cool. A lot of people classify her as their Lust Object, and while that's not my stance, I can totally see why. She's a really interesting, well-developed character, an idealist with a heart of gold who would see thousands killed were it the best thing for those she protected. She's long since stopped even considering herself as properly human, because to be human is to be flawed—and in her eyes, she can't afford to be flawed. She has to embody her ideals, for the sake of all those she stands for.
The Fate Route is about Saber learning to come to terms with her humanity, with her flaws, even as Shirou comes to more and more admire and respect her (despite being a sexist idiot, but we'll get to that), and tries to force her away from the path she's going down. Partly because he sees her as tragic, which she kind of is, partly because Shirou distinctly has trouble seeing others in pain, at least those he's decided he cares about, and partly because he's totally crushing on her so freaking hard that it's kind of embarrassing. Eventually, she comes to sort of maybe reciprocate some kind of feelings maybe I don't know it's complicated and I read this a while ago don't judge me, although I doubt she's capable of really feeling the same way for him. And it's not like they had sex or anything (SHUT UP IT NEVER HAPPENED LALALALALA).
And yes, all of that is great: Fate's real strength has always been its characters, which are interesting and usually quite well-developed. However, that's not to say this route has no weaknesses. Firstly, there is just. So. Much. Exposition. This route bears the brunt of it for the entire VN, and it shows. The thing craws a little, and Fate's not exactly quickly paced at the best of times. The entire novel, in every route, is full of interludes for slice-of-life-style nonsense. Mostly extremely prolonged descriptions of Shirou cooking. I'm serious! They should have called this thing Fate Stay/Chef and aired a cooking show based on it on the food network.
...Oh wait. There is a cooking anime based on it. It's called Today's Menu for the Emiya Family and I actually seriously recommend watching it after you've played through, watched through, or read through all of Fate Stay/Night. It's really freaking adorable.
Anyways, the other problem is... well, the remaining sex scene scars. There are various quirks and oddities throughout the game because of it, and also Shirou kinda winds up in a Harem-comedy setup later on where he shares his house with three incredibly quirky girls, including Saber. Which is just... weird. Also Illyasviel von Einzbern, enemy master/friend depending on the route, is at turns cutesy and incredibly creepy in this route and in most others. She actually does have a kinda legitimate reason for this, in my opinion (as well as an incredibly strange upbringing), so I'll let it go, but it was definitely weird on my first playthrough. And of course, Shirou is a total sucker for women. Or girls. Or... well, really anyone. But especially women and girls.
All the same, I'd say that the Fate route is overall extremely solid, and I definitely enjoyed my time with it.
Unlimited Blade Works Route
I hope you have enough swords.
Unlimited Blade Works is the route where I feel like Fate really comes into its own. It doesn't have the amazing development and story for Saber, true, but it has much, much more in the way of development for Shirou himself. This route is all about Shirou coming to terms with his ideals, with what he believes in, whether what he believes is right, and whether what he's doing is the right thing.
Shirou, you see, wants to be a hero. He wants to save everyone, and failing that, he wants to at least make everyone around him smile. He wants to be a Hero of Justice, to save the world, even if it's his life that's the price. Because he doesn't think his life matters. Ever since he almost died as a kid, he's seen himself as essentially living on borrowed time, and he's constantly haunted by that fire, which is what drives his ideal forward: He lived where so many died, and because he couldn't have saved them then, he has to save everyone now.
Honestly, despite all his objections to the way she behaves, he's a lot like Saber... I really think he's only objecting out of a case of "you can't sacrifice yourself because I'm already sacrificing myself." ^_^
Anyways, this is the route where Shirou is forced to confront his ideal, and more importantly to confront its flaws: Is it truly right to believe everyone's more valuable than you? Is this ideal really his? Is he simply a hypocrite? What do you do when you can't save everyone? How can you live with what you do then? And if the result may well be a life of pain and despair... is it still worth it?
This all circles the question that I think really lies at the core of Fate: What does it mean to be a hero? And of all the routes of Fate, I'd say Unlimited Blade Works does the best job tackling that. And the blend of idealism and cynicism with which it does is exactly the sort of thing that makes me love Fate.
Of course, there's still a "Romance," and I put that in quotes because it's really weak and stupid. While this route has you getting close to the magus Tohsaka Rin, and the dynamic between her and Shriou is pretty damn good, I just don't buy the way the romance is done here—because of course, it had to be written in a way that made the inevitable sex scene less creepy, and with that removed, it just doesn't have a reason to be the way it is. No, what would be better is if it eased off a bit in terms of the writing during the VN, but kept the ending, which hinted that the experiences the two had gone through together might lead to a relationship in the future. I find that a lot more plausible.
But frankly, I adore this route. It's just kind of awesome.
Heaven's Feel Route
And straight from my favorite route to my least favorite route. A lot of people love Heaven's Feel. One of those people is Gen Urobuchi, the author behind both the excellent Fate/Zero, a prequel which is arguably stronger than Fate Stay/Night itself, as well as the critically acclaimed animes Psycho-Pass and Puella Magi Madoka Magica. Then again, Urobuchi loves nihilism, well-written characters suffering, and gore, and Heaven's Feel has the most of that of any of the Fate routes. So maybe that's not a surprise.
Anyways, I disagree. Heaven's Feel is a mess. It was stitched together from what was originally supposed to be two different routes, and I can definitely tell. The main focus here is supposed to be Shirou's friend Sakura, but oftentimes it feels like it's anything but, with Kirei Kotomine, the priest and war administrator getting a good chunk of the focus. Another focus magnet is Illya, who is much friendlier in this route.
But even if the focus wasn't on Sakura, I could forgive Heaven's Feel that if it told a good story. And I mean... it kinda does? What I will say is that it fills in a lot of exposition that explains what's going on in the other two routes and how it connects to the broader setting. And it's definitely interesting, and exciting. It kept my attention, and I enjoyed it.
But there are three fatal flaws in Heaven's Feel that really bring it all down, even if it's definitely enjoyable.
The first is character derailment. Shirou just... kinda stops being Shirou here. At least, the Shirou we've come to know in all the other routes. He throws away his ideals. And after seeing how far he's willing to go for them, I'm not sure if I'm willing to believe that he'd do that. Maybe the weakness was in him all along, and he'd crack the moment that his ideals conflicted with the people he cared about. I can see that. But... well. Again, the way that it happened was just too sudden. It doesn't feel right to me. It's still definitely Shirou, but it doesn't feel right.
The second, far more unforgivable, flaw is the ending. Heaven's Feel's ending (really trying not to spoil anything here) is a Deus Ex Machina ending that feels out of step with the themes and general tone of the rest of the story. Given, there are two alternate endings that feel more appropriate, but still, the official, real, "True" ending is just... BAD.
But the final flaw is that so much of this route emphasizes the romance between Shirou and Sakura. And while there were romantic elements to the other routes, they weren't this prominent. And if you'll remember, the romance has always been pretty weak in this game. That doesn't stop now. We're focusing on the weakest element, and we get... well. We get kinda sexual, too, and not in a way that I think works all that well either. I don't even know if it's discordant with the message, but it muddies the waters. And for once, it's pretty dang obvious that what's happening is a sex stand-in. I'd go so far as to say that it's blatant.
Heaven's Feel could have probably been great. I won't say it's awful, but as it stands, it was rushed in development, and it's probably the weakest route of all of Fate, even if playing it is necessary to fully understand the story. I know a lot of peopl