I'm a big bloody fan of that story concept honestly! I think it might make for better short story territory--it could be told in the exact kind of condensed chunk short stories are good for to get the meaning across, and I'm not really sure sort of, uh, how the filming would work. Sort of, cutting between the POVs but not explaining it, kinda hiding it? Iunno. I'm a writerman and know nothing of moving images. I also just really like short stories.
Although, those are also some pretty powerful images to see actually filmed in action.
My own personal writing project and worldbuilding is centred around this stuff. I think it's somewhat understandable that most fiction is pretty anthropocentric, what with being written by humans, for humans, but I've always been interested in--at least trying to--shatter that human-centric feeling. It makes complete logical sense, though, still, I always do feel a bit disappointed when every RPG puts humans as the default and boring 'choose +2 points where you want' race. What other species would be the default, after all?
I think a couple of great examples I'm personally very fond of are in Slaughterhouse-Five, though it is played a lot more farcical and satirical than in a real sense of worldbuilding. The Tralfamadorian perception of a human is actually kind of similar to the way your fella sees a human--as a long centipede kind of form, with a baby at one end and a dead old man at the other. The reason being that they of course perceive all moments of time at once.
The webcomic-ey sorta thing (It's in that Homestuck tradition of being a bit of a multimedia mess) Awful Hospital also looked brilliantly at this.
A big part of its worldbuilding is the sentience of everything, and how the universe is composed of the opposing perspectives of all things. It's described as like: on earth, we have a world where humans are born and make cars and drive them. At the exact same time, in the same space, there is a world where sentient cars are born in factories and are gifted central nervous system-creatures to help pilot them around until their death. Neither of these perspectives are wrong: they both coexist and are brought into being by being perceived.
So on.
It makes a point, even, that when a group of humans form into a crowd--that crowd is, for a brief moment, a singular, sentient creature, that dies immediately when that crowd disperses.
I've been working on the legal, encyclopedic definition of a human being from the context of this worldbuilding. This is what I've figured so far:
3 Compressional Involuntarily Drifting Oxygen-Respiring Tubiformous Carbonoform
'3 Compressional Involuntary Drifting' refers to the human experience of linear time--involuntarily moving through three 'compressions' (a sort of combined measurement of space-time, which are essentially the same thing) at a time. As opposed to Compressional Sweeping where something simultaneously exists in all these compressions at once, or Compressional Hopping, where something just sort of pops between them.
Oxygen-respiring is obvious, tubiformous refers to the fact that a human is basically a big tube, morphologically not really distinct from a worm other than a bunch of added floppy bits, and carbonoform refers to, uh, us being carbon.
I think it's a bit clunky, I don't know. I'd be interested in seeing everyone else's thoughts on a sort of, bored bureaucratic alien definition of a human.